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[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
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@@ -147,5 +147,6 @@ EGL_TextureOps EGL_TextureFrameBuffer =
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.setup = egl_texFBSetup,
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.update = egl_texFBUpdate,
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.process = egl_texBufferStreamProcess,
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.get = egl_texBufferStreamGet
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.get = egl_texBufferStreamGet,
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.bind = egl_texBufferBind
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};
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