[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF

According to Erik @ NVidia the open source NVidia driver will not
create a EGLImage from a DMABUF if the target is not
GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture
from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a
global search & replace on fragment shaders as needed to remain
compatible, replacing `sampler2D` with `samplerExternalOES`.

Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
This commit is contained in:
Geoffrey McRae
2023-03-09 09:20:01 +11:00
parent bbc9204bfe
commit b4b4a37b2b
27 changed files with 372 additions and 180 deletions

View File

@@ -147,5 +147,6 @@ EGL_TextureOps EGL_TextureFrameBuffer =
.setup = egl_texFBSetup,
.update = egl_texFBUpdate,
.process = egl_texBufferStreamProcess,
.get = egl_texBufferStreamGet
.get = egl_texBufferStreamGet,
.bind = egl_texBufferBind
};