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[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
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@@ -93,6 +93,9 @@ typedef struct EGL_TextureOps
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/* get the texture for use */
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enum EGL_TexStatus (*get)(EGL_Texture * texture, GLuint * tex);
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/* bind the texture for use */
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enum EGL_TexStatus (*bind)(EGL_Texture * texture);
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}
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EGL_TextureOps;
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