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[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
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@@ -97,10 +97,11 @@ bool egl_shaderInit(EGL_Shader ** shader);
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void egl_shaderFree(EGL_Shader ** shader);
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bool egl_shaderLoad(EGL_Shader * model, const char * vertex_file,
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const char * fragment_file);
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const char * fragment_file, bool useDMA);
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bool egl_shaderCompile(EGL_Shader * model, const char * vertex_code,
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size_t vertex_size, const char * fragment_code, size_t fragment_size);
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size_t vertex_size, const char * fragment_code, size_t fragment_size,
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bool useDMA);
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void egl_shaderSetUniforms(EGL_Shader * shader, EGL_Uniform * uniforms,
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int count);
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