mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
This commit is contained in:
@@ -1,4 +1,6 @@
|
||||
#version 300 es
|
||||
#extension GL_OES_EGL_image_external_essl3 : enable
|
||||
|
||||
precision highp float;
|
||||
|
||||
#define EGL_SCALE_AUTO 0
|
||||
@@ -23,13 +25,17 @@ void main()
|
||||
switch (scaleAlgo)
|
||||
{
|
||||
case EGL_SCALE_NEAREST:
|
||||
{
|
||||
vec2 ts = vec2(textureSize(sampler1, 0));
|
||||
color = texelFetch(sampler1, ivec2(uv * ts), 0);
|
||||
break;
|
||||
}
|
||||
|
||||
case EGL_SCALE_LINEAR:
|
||||
{
|
||||
color = texture(sampler1, uv);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cbMode > 0)
|
||||
|
Reference in New Issue
Block a user