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[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF
According to Erik @ NVidia the open source NVidia driver will not create a EGLImage from a DMABUF if the target is not GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a global search & replace on fragment shaders as needed to remain compatible, replacing `sampler2D` with `samplerExternalOES`. Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
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@@ -100,9 +100,7 @@ void egl_framebufferBind(EGL_Framebuffer * this)
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glViewport(0, 0, this->tex->format.width, this->tex->format.height);
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}
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GLuint egl_framebufferGetTexture(EGL_Framebuffer * this)
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EGL_Texture * egl_framebufferGetTexture(EGL_Framebuffer * this)
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{
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GLuint output;
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egl_textureGet(this->tex, &output, NULL, NULL);
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return output;
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return this->tex;
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}
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