[client] egl: switch to using GL_TEXTURE_EXTERNAL_OES for DMABUF

According to Erik @ NVidia the open source NVidia driver will not
create a EGLImage from a DMABUF if the target is not
GL_TEXTURE_EXTERNAL_OES. This change set converts the dmabuf texture
from GL_TEXTURE_2D to GL_TEXTURE_EXTERNAL_OES and at runtime performs a
global search & replace on fragment shaders as needed to remain
compatible, replacing `sampler2D` with `samplerExternalOES`.

Ref: https://github.com/NVIDIA/open-gpu-kernel-modules/discussions/243#discussioncomment-3283415
This commit is contained in:
Geoffrey McRae
2023-03-09 09:20:01 +11:00
parent bbc9204bfe
commit b4b4a37b2b
27 changed files with 372 additions and 180 deletions

View File

@@ -76,7 +76,8 @@ bool egl_damageInit(EGL_Damage ** damage)
if (!egl_shaderCompile((*damage)->shader,
b_shader_damage_vert, b_shader_damage_vert_size,
b_shader_damage_frag, b_shader_damage_frag_size))
b_shader_damage_frag, b_shader_damage_frag_size,
false))
{
DEBUG_ERROR("Failed to compile the damage shader");
return false;