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[client] egl: remove blocking waits from frame submission
Track PBO fences per upload slot and wait only when a slot is reused, allowing rendering to proceed without a CPU stall. Use GPU-side waits for cross-context DMABUF synchronization. Also propagate KVMFR write-completion failures so incomplete shared-memory frames are never submitted, while retaining incremental damage-copy waits to avoid added latency.
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@@ -35,7 +35,7 @@ void rectsBufferToFramebuffer(FrameDamageRect * rects, int count, int bpp,
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FrameBuffer * frame, int dstPitch, int height,
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const uint8_t * src, int srcPitch);
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void rectsFramebufferToBuffer(FrameDamageRect * rects, int count, int bpp,
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bool rectsFramebufferToBuffer(FrameDamageRect * rects, int count, int bpp,
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uint8_t * dst, int dstPitch, int height,
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const FrameBuffer * frame, int srcPitch);
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