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https://github.com/gnif/LookingGlass.git
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[client] removed deprecated compression functions
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parent
96ae755856
commit
b221382420
@ -38,8 +38,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "spice/spice.h"
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#include "spice/spice.h"
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#include "kb.h"
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#include "kb.h"
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typedef void (*CompFunc)(uint8_t * dst, const uint8_t * src, const size_t len);
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typedef void (*DrawFunc)(uint8_t * dst, const uint8_t * src);
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typedef void (*DrawFunc)(CompFunc compFunc, uint8_t * dst, const uint8_t * src);
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struct AppState
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struct AppState
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{
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{
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@ -56,32 +55,6 @@ struct AppState
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struct AppState state;
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struct AppState state;
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void compFunc_NONE(uint8_t * dst, const uint8_t * src, const size_t len)
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{
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memcpySSE(dst, src, len);
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}
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void compFunc_BLACK_RLE(uint8_t * dst, const uint8_t * src, const size_t len)
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{
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const size_t pixels = len / 3;
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for(size_t i = 0; i < pixels;)
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{
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if (!src[0] && !src[1] && !src[2])
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{
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struct RLEHeader * h = (struct RLEHeader *)src;
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dst += h->length * 3;
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i += h->length;
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src += sizeof(struct RLEHeader);
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continue;
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}
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memcpy(dst, src, 3);
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dst += 3;
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src += 3;
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++i;
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}
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}
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inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2)
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inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHeader s2)
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{
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{
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return
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return
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@ -89,20 +62,19 @@ inline bool areFormatsSame(const struct KVMGFXHeader s1, const struct KVMGFXHead
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(s2.frameType != FRAME_TYPE_INVALID) &&
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(s2.frameType != FRAME_TYPE_INVALID) &&
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(s1.version == s2.version ) &&
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(s1.version == s2.version ) &&
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(s1.frameType == s2.frameType) &&
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(s1.frameType == s2.frameType) &&
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(s1.compType == s2.compType ) &&
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(s1.width == s2.width ) &&
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(s1.width == s2.width ) &&
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(s1.height == s2.height );
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(s1.height == s2.height );
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}
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}
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void drawFunc_ARGB(CompFunc compFunc, uint8_t * dst, const uint8_t * src)
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void drawFunc_ARGB(uint8_t * dst, const uint8_t * src)
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{
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{
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compFunc(dst, src, state.shm->height * state.shm->stride * 4);
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memcpySSE(dst, src, state.shm->height * state.shm->stride * 4);
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ivshmem_kick_irq(state.shm->guestID, 0);
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ivshmem_kick_irq(state.shm->guestID, 0);
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}
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}
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void drawFunc_RGB(CompFunc compFunc, uint8_t * dst, const uint8_t * src)
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void drawFunc_RGB(uint8_t * dst, const uint8_t * src)
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{
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{
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compFunc(dst, src, state.shm->height * state.shm->stride * 3);
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memcpySSE(dst, src, state.shm->height * state.shm->stride * 3);
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ivshmem_kick_irq(state.shm->guestID, 0);
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ivshmem_kick_irq(state.shm->guestID, 0);
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}
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}
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@ -118,7 +90,6 @@ int renderThread(void * unused)
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uint8_t *pixels = (uint8_t*)state.shm;
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uint8_t *pixels = (uint8_t*)state.shm;
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uint8_t *texPixels[2] = {NULL, NULL};
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uint8_t *texPixels[2] = {NULL, NULL};
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DrawFunc drawFunc = NULL;
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DrawFunc drawFunc = NULL;
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CompFunc compFunc = NULL;
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format.version = 1;
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format.version = 1;
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format.frameType = FRAME_TYPE_INVALID;
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format.frameType = FRAME_TYPE_INVALID;
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@ -219,15 +190,6 @@ int renderThread(void * unused)
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continue;
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continue;
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}
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}
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switch(state.shm->compType)
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{
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case FRAME_COMP_NONE : compFunc = compFunc_NONE ; break;
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case FRAME_COMP_BLACK_RLE: compFunc = compFunc_BLACK_RLE; break;
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default:
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format.frameType = FRAME_TYPE_INVALID;
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continue;
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}
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// update the window size and create the render texture
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// update the window size and create the render texture
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SDL_SetWindowSize(state.window, state.shm->width, state.shm->height);
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SDL_SetWindowSize(state.window, state.shm->width, state.shm->height);
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SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_SetWindowPosition(state.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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@ -287,7 +249,7 @@ int renderThread(void * unused)
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if (state.hasBufferStorage)
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if (state.hasBufferStorage)
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{
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{
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// update the pixels
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// update the pixels
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drawFunc(compFunc, texPixels[texIndex ? 0 : 1], pixels + state.shm->dataPos);
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drawFunc(texPixels[texIndex ? 0 : 1], pixels + state.shm->dataPos);
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// update the texture
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// update the texture
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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@ -320,7 +282,7 @@ int renderThread(void * unused)
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}
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}
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else
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else
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{
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{
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drawFunc(compFunc, texPixels[0], pixels + state.shm->dataPos);
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drawFunc(texPixels[0], pixels + state.shm->dataPos);
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SDL_UnlockTexture(texture);
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SDL_UnlockTexture(texture);
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SDL_RenderCopy(state.renderer, texture, NULL, NULL);
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SDL_RenderCopy(state.renderer, texture, NULL, NULL);
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}
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}
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