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[client] don't try to realign the mouse until we know where the mouse is
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233b7755ae
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@ -50,6 +50,7 @@ struct AppState
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SDL_Point srcSize;
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SDL_Point srcSize;
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LG_RendererRect dstRect;
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LG_RendererRect dstRect;
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SDL_Point cursor;
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SDL_Point cursor;
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bool haveCursorPos;
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float scaleX, scaleY;
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float scaleX, scaleY;
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const LG_Renderer * lgr ;
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const LG_Renderer * lgr ;
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@ -315,6 +316,7 @@ int renderThread(void * unused)
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{
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{
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state.cursor.x = header.cursor.x;
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state.cursor.x = header.cursor.x;
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state.cursor.y = header.cursor.y;
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state.cursor.y = header.cursor.y;
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state.haveCursorPos = true;
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}
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}
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if (header.cursor.flags & KVMFR_CURSOR_FLAG_SHAPE)
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if (header.cursor.flags & KVMFR_CURSOR_FLAG_SHAPE)
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@ -526,7 +528,7 @@ int eventThread(void * arg)
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int x = 0;
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int x = 0;
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int y = 0;
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int y = 0;
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if (realignGuest)
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if (realignGuest && state.haveCursorPos)
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{
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{
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x = event.motion.x - state.dstRect.x;
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x = event.motion.x - state.dstRect.x;
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y = event.motion.y - state.dstRect.y;
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y = event.motion.y - state.dstRect.y;
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