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[dxgi] update DXGI to use timeout return value
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@ -759,25 +759,9 @@ GrabStatus Capture::DXGI::GrabFrameRaw(FrameInfo & frame, struct CursorInfo & cu
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ID3D11Texture2DPtr src;
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ID3D11Texture2DPtr src;
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bool timeout;
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bool timeout;
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while(true)
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{
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result = GrabFrameTexture(frame, cursor, src, timeout);
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result = GrabFrameTexture(frame, cursor, src, timeout);
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if (timeout)
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if (timeout)
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{
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return GRAB_STATUS_TIMEOUT;
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if (!m_surfaceMapped)
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continue;
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// send the last frame again if we timeout to prevent the client stalling on restart
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frame.pitch = m_mapping.RowPitch;
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frame.stride = m_mapping.RowPitch >> 2;
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unsigned int size = m_height * m_mapping.RowPitch;
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memcpySSE(frame.buffer, m_mapping.pData, LG_MIN(size, frame.bufferSize));
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return GRAB_STATUS_OK;
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}
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break;
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}
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if (result != GRAB_STATUS_OK)
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if (result != GRAB_STATUS_OK)
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return result;
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return result;
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