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[client] don't update mouse scaling values until started
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@ -138,8 +138,11 @@ inline void updatePositionInfo()
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state.dstRect.h = h;
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state.dstRect.h = h;
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}
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}
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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if (state.started)
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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{
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state.scaleX = (float)state.srcSize.y / (float)state.dstRect.h;
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state.scaleY = (float)state.srcSize.x / (float)state.dstRect.w;
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}
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if (state.lgr)
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if (state.lgr)
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state.lgr->on_resize(state.lgrData, w, h, state.dstRect);
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state.lgr->on_resize(state.lgrData, w, h, state.dstRect);
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@ -256,6 +259,8 @@ int renderThread(void * unused)
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state.srcSize.y = header.frame.height;
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state.srcSize.y = header.frame.height;
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if (params.autoResize)
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if (params.autoResize)
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SDL_SetWindowSize(state.window, header.frame.width, header.frame.height);
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SDL_SetWindowSize(state.window, header.frame.width, header.frame.height);
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state.started = true;
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updatePositionInfo();
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updatePositionInfo();
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}
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}
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