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[opengl] use a single contiguous buffer for the AMD pinned buffer
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@ -35,7 +35,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "utils.h"
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#include "utils.h"
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#include "lg-decoders.h"
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#include "lg-decoders.h"
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#define BUFFER_COUNT 2
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#define BUFFER_COUNT 4
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#define FPS_TEXTURE 0
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#define FPS_TEXTURE 0
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#define MOUSE_TEXTURE 1
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#define MOUSE_TEXTURE 1
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@ -649,6 +649,10 @@ static bool configure(struct Inst * this, SDL_Window *window)
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if (this->amdPinnedMemSupport)
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if (this->amdPinnedMemSupport)
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{
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{
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const int pagesize = getpagesize();
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const int pagesize = getpagesize();
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this->texPixels[0] = memalign(pagesize, this->texSize * BUFFER_COUNT);
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for(int i = 1; i < BUFFER_COUNT; ++i)
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this->texPixels[i] = this->texPixels[0] + this->texSize;
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for(int i = 0; i < BUFFER_COUNT; ++i)
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for(int i = 0; i < BUFFER_COUNT; ++i)
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{
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{
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glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, this->vboID[i]);
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glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, this->vboID[i]);
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@ -658,7 +662,6 @@ static bool configure(struct Inst * this, SDL_Window *window)
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return false;
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return false;
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}
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}
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this->texPixels[i] = memalign(pagesize, this->texSize);
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glBufferData(
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glBufferData(
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GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD,
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GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD,
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this->texSize,
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this->texSize,
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