mirror of
https://github.com/gnif/LookingGlass.git
synced 2025-08-09 20:24:14 +00:00
[client] egl: moved desktop rendering into seperate unit
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@@ -28,7 +28,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "egl/model.h"
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#include "egl/shader.h"
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#include "egl/progs.h"
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#include "egl/desktop.h"
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#include "egl/cursor.h"
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#include "egl/fps.h"
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@@ -42,23 +42,6 @@ static struct Options defaultOptions =
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.vsync = false
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};
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struct Models
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{
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struct EGL_Model * desktop;
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};
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struct Shaders
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{
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struct EGL_Shader * rgba;
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struct EGL_Shader * bgra;
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struct EGL_Shader * yuv;
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};
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struct Textures
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{
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struct EGL_Texture * desktop;
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};
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struct Inst
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{
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LG_RendererParams params;
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@@ -71,27 +54,18 @@ struct Inst
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EGLSurface surface;
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EGLContext context;
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EGL_Cursor * cursor; // the mouse cursor
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EGL_FPS * fps; // the fps display
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struct Models models;
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struct Shaders shaders;
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struct Textures textures;
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EGL_Desktop * desktop; // the desktop
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EGL_Cursor * cursor; // the mouse cursor
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EGL_FPS * fps; // the fps display
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LG_RendererFormat format;
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enum EGL_PixelFormat pixFmt;
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EGL_Shader * shader;
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bool sourceChanged;
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size_t frameSize;
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const uint8_t * data;
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bool update;
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int width, height;
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LG_RendererRect destRect;
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float translateX, translateY;
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float scaleX , scaleY;
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GLint uDesktopPos;
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float mouseWidth , mouseHeight;
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float mouseScaleX, mouseScaleY;
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@@ -157,14 +131,9 @@ void egl_deinitialize(void * opaque)
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if (this->font && this->fontObj)
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this->font->destroy(this->fontObj);
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egl_cursor_free(&this->cursor);
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egl_fps_free (&this->fps );
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egl_model_free (&this->models .desktop );
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egl_shader_free (&this->shaders .rgba );
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egl_shader_free (&this->shaders .bgra );
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egl_shader_free (&this->shaders .yuv );
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egl_texture_free(&this->textures.desktop );
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egl_desktop_free(&this->desktop);
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egl_cursor_free (&this->cursor);
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egl_fps_free (&this->fps );
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free(this);
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}
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@@ -231,7 +200,6 @@ bool egl_on_mouse_event(void * opaque, const bool visible , const int x, const i
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bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uint8_t * data)
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{
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struct Inst * this = (struct Inst *)opaque;
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this->sourceChanged = (
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this->sourceChanged ||
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this->format.type != format.type ||
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@@ -241,46 +209,14 @@ bool egl_on_frame_event(void * opaque, const LG_RendererFormat format, const uin
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);
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if (this->sourceChanged)
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{
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memcpy(&this->format, &format, sizeof(LG_RendererFormat));
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switch(format.type)
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{
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case FRAME_TYPE_BGRA:
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this->pixFmt = EGL_PF_BGRA;
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this->shader = this->shaders.bgra;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_RGBA:
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this->pixFmt = EGL_PF_RGBA;
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this->shader = this->shaders.rgba;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_RGBA10:
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this->pixFmt = EGL_PF_RGBA10;
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this->shader = this->shaders.rgba;
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this->frameSize = format.height * format.pitch;
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break;
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case FRAME_TYPE_YUV420:
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this->pixFmt = EGL_PF_YUV420;
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this->shader = this->shaders.yuv;
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this->frameSize = format.width * format.height * 3 / 2;
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break;
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default:
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DEBUG_ERROR("Unsupported frame format");
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return false;
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}
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this->uDesktopPos = egl_shader_get_uniform_location(this->shader, "position");
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if (!egl_desktop_prepare_update(this->desktop, this->sourceChanged, format, data))
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{
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DEBUG_INFO("Failed to prepare to update the desktop");
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return false;
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}
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this->data = data;
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this->update = true;
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return true;
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}
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@@ -356,35 +292,14 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
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DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
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if (!egl_shader_init(&this->shaders.rgba))
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return false;
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if (!egl_shader_init(&this->shaders.bgra))
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return false;
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if (!egl_shader_init(&this->shaders.yuv))
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return false;
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if (!egl_shader_compile(this->shaders.rgba, egl_vertex_shader_desktop, sizeof(egl_vertex_shader_desktop), egl_fragment_shader_rgba, sizeof(egl_fragment_shader_rgba)))
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return false;
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if (!egl_shader_compile(this->shaders.bgra, egl_vertex_shader_desktop, sizeof(egl_vertex_shader_desktop), egl_fragment_shader_bgra, sizeof(egl_fragment_shader_bgra)))
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return false;
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if (!egl_shader_compile(this->shaders.yuv, egl_vertex_shader_desktop, sizeof(egl_vertex_shader_desktop), egl_fragment_shader_yuv, sizeof(egl_fragment_shader_yuv)))
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return false;
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if (!egl_texture_init(&this->textures.desktop))
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return false;
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if (!egl_model_init(&this->models.desktop))
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return false;
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egl_model_set_default(this->models.desktop);
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egl_model_set_texture(this->models.desktop, this->textures.desktop);
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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if (!egl_desktop_init(&this->desktop))
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{
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DEBUG_ERROR("Failed to initialize the desktop");
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return false;
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}
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if (!egl_cursor_init(&this->cursor))
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{
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DEBUG_ERROR("Failed to initialize the cursor");
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@@ -407,42 +322,19 @@ bool egl_render(void * opaque, SDL_Window * window)
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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if (this->shader)
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{
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egl_shader_use(this->shader);
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glUniform4f(this->uDesktopPos, this->translateX, this->translateY, this->scaleX, this->scaleY);
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egl_model_render(this->models.desktop);
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}
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egl_desktop_render(this->desktop, this->translateX, this->translateY, this->scaleX, this->scaleY);
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egl_cursor_render(this->cursor);
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egl_fps_render(this->fps, this->width, this->height);
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eglSwapBuffers(this->display, this->surface);
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// defer texture uploads until after the flip to avoid stalling
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if (this->update)
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if (!egl_desktop_perform_update(this->desktop, this->sourceChanged))
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{
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if (this->sourceChanged)
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{
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this->sourceChanged = false;
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if (!egl_texture_setup(
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this->textures.desktop,
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this->pixFmt,
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this->format.width,
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this->format.height,
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this->frameSize,
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true
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))
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return false;
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egl_model_set_shader(this->models.desktop, this->shader);
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}
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if (!egl_texture_update(this->textures.desktop, this->data))
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return false;
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this->update = false;
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DEBUG_ERROR("Failed to perform the desktop update");
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return false;
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}
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this->sourceChanged = false;
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return true;
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}
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