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[common] cpuinfo: handle more than 64 threads on Windows
The old code will not correctly report the number of threads on CPUs with more than one processor group, i.e. when there are more than 64 logical processors (threads).
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@ -24,16 +24,6 @@
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#include <windows.h>
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static void getProcessorCount(int * procs)
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{
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if (!procs)
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return;
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SYSTEM_INFO si;
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GetSystemInfo(&si);
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*procs = si.dwNumberOfProcessors;
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}
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static bool getCPUModel(char * model, size_t modelSize)
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{
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if (!model)
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@ -58,9 +48,9 @@ static bool getCPUModel(char * model, size_t modelSize)
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return true;
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}
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static bool getCoreCount(int * cores)
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static bool getCoreCount(int * cores, int * procs)
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{
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if (!cores)
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if (!cores && !procs)
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return true;
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DWORD cb = 0;
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@ -79,14 +69,26 @@ static bool getCoreCount(int * cores)
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return false;
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}
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*cores = 0;
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if (cores)
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*cores = 0;
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if (procs)
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*procs = 0;
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DWORD offset = 0;
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while (offset < cb)
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{
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PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX lpi =
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(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION_EX) (buffer + offset);
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if (lpi->Relationship == RelationProcessorCore)
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++*cores;
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{
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if (cores)
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++*cores;
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if (procs)
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for (int i = 0; i < lpi->Processor.GroupCount; ++i)
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*procs += __builtin_popcount(lpi->Processor.GroupMask[i].Mask);
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}
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offset += lpi->Size;
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}
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@ -95,6 +97,5 @@ static bool getCoreCount(int * cores)
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bool lgCPUInfo(char * model, size_t modelSize, int * procs, int * cores)
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{
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getProcessorCount(procs);
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return getCPUModel(model, modelSize) && getCoreCount(cores);
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return getCPUModel(model, modelSize) && getCoreCount(cores, procs);
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}
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