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[client] main: properly shutdown if renderer fails to init
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@ -95,7 +95,10 @@ static void updatePositionInfo()
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static int renderThread(void * unused)
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{
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if (!state.lgr->render_startup(state.lgrData, state.window))
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{
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state.running = false;
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return 1;
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}
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// start the cursor thread after render startup to prevent a race condition
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SDL_Thread *t_cursor = NULL;
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