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[client] egl: added egl:preset
to load a default preset at startup
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parent
89c83dafc1
commit
aa426d13a7
@ -74,6 +74,12 @@ void egl_postProcessEarlyInit(void)
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.type = OPTION_TYPE_STRING,
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.value.x_string = ""
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},
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{
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.module = "egl",
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.name = "preset",
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.description = "The initial filter preset to load",
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.type = OPTION_TYPE_STRING
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},
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{ 0 }
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};
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option_register(options);
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@ -82,6 +88,8 @@ void egl_postProcessEarlyInit(void)
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EGL_Filters[i]->earlyInit();
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}
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static void loadPreset(struct EGL_PostProcess * this, const char * name);
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static void loadPresetList(struct EGL_PostProcess * this)
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{
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DIR * dir = NULL;
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@ -114,6 +122,8 @@ static void loadPresetList(struct EGL_PostProcess * this)
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}
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struct dirent * entry;
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const char * preset = option_get_string("egl", "preset");
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bool presetValid = false;
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while ((entry = readdir(dir)) != NULL)
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{
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if (entry->d_type != DT_REG)
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@ -127,10 +137,22 @@ static void loadPresetList(struct EGL_PostProcess * this)
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goto fail;
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}
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stringlist_push(this->presets, name);
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if (strcmp(preset, name) == 0)
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presetValid = true;
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}
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closedir(dir);
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this->activePreset = -1;
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if (preset)
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{
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if (presetValid)
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loadPreset(this, preset);
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else
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DEBUG_WARN("egl:preset '%s' does not exist", preset);
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}
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return;
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fail:
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