[client/host/idd] correct frame timing attribution

Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
This commit is contained in:
Geoffrey McRae
2026-08-03 15:58:41 +10:00
parent c8e4b97c3c
commit aa289fa022
17 changed files with 630 additions and 92 deletions

View File

@@ -41,6 +41,7 @@ typedef struct EGL_TexUpdate
{
/* the type of this update */
EGL_TexType type;
uint64_t * waitTimeNs;
int x, y, width, height;
@@ -125,10 +126,10 @@ bool egl_textureUpdateRect(EGL_Texture * texture,
bool egl_textureUpdateFromFrame(EGL_Texture * texture,
const FrameBuffer * frame, const FrameDamageRect * damageRects,
int damageRectsCount);
int damageRectsCount, uint64_t * waitTimeNs);
bool egl_textureUpdateFromDMA(EGL_Texture * texture,
const FrameBuffer * frame, const int dmaFd);
const FrameBuffer * frame, const int dmaFd, uint64_t * waitTimeNs);
enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);