[client/host/idd] correct frame timing attribution

Use calibrated copy-queue timestamps to separate source and effect
waits from the actual framebuffer copy.

Exclude producer readiness waits from client import timing so the
same interval is not counted in both Copy and Import.
This commit is contained in:
Geoffrey McRae
2026-08-03 15:58:41 +10:00
parent c8e4b97c3c
commit aa289fa022
17 changed files with 630 additions and 92 deletions

View File

@@ -391,11 +391,13 @@ bool egl_desktopSetup(EGL_Desktop * desktop, const LG_RendererFormat format)
}
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount)
const FrameDamageRect * damageRects, int damageRectsCount,
uint64_t * waitTimeNs)
{
if (likely(desktop->useDMA && dmaFd >= 0))
{
if (likely(egl_textureUpdateFromDMA(desktop->texture, frame, dmaFd)))
if (likely(egl_textureUpdateFromDMA(
desktop->texture, frame, dmaFd, waitTimeNs)))
{
atomic_store(&desktop->processFrame, true);
return true;
@@ -437,7 +439,7 @@ bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dma
* previous texture contents instead.
*/
if (likely(egl_textureUpdateFromFrame(desktop->texture, frame,
damageRects, damageRectsCount)))
damageRects, damageRectsCount, waitTimeNs)))
return true;
return false;

View File

@@ -49,7 +49,8 @@ void egl_desktopGetHDRMapping(EGL_Desktop * desktop, bool * enabled,
float * gain, float * contentPeak);
bool egl_desktopSetup (EGL_Desktop * desktop, const LG_RendererFormat format);
bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dmaFd,
const FrameDamageRect * damageRects, int damageRectsCount);
const FrameDamageRect * damageRects, int damageRectsCount,
uint64_t * waitTimeNs);
void egl_desktopResize(EGL_Desktop * desktop, int width, int height);
bool egl_desktopRender(EGL_Desktop * desktop, unsigned int outputWidth,
unsigned int outputHeight, const float x, const float y,

View File

@@ -748,14 +748,21 @@ static bool egl_onFrame(LG_Renderer * renderer, const FrameBuffer * frame, int d
struct Inst * this = UPCAST(struct Inst, renderer);
egl_stateCheckShared();
const uint64_t start = nanotime();
const uint64_t start = nanotime();
uint64_t waitTimeNs = 0;
if (unlikely(!egl_desktopUpdate(
this->desktop, frame, dmaFd, damageRects, damageRectsCount)))
this->desktop, frame, dmaFd, damageRects, damageRectsCount,
&waitTimeNs)))
{
DEBUG_INFO("Failed to to update the desktop");
return false;
}
app_setFrameImportTime(nanotime() - start);
const uint64_t elapsed = nanotime() - start;
/* Producer Copy already covers the interval before FrameBuffer::wp becomes
* ready. Exclude that overlapping wait from the client Import stage. */
app_setFrameImportTime(
elapsed > waitTimeNs ? elapsed - waitTimeNs : 0);
INTERLOCKED_SECTION(this->desktopDamageLock, {
struct DesktopDamage * damage = this->desktopDamage + this->desktopDamageIdx;

View File

@@ -161,27 +161,28 @@ bool egl_textureUpdateRect(EGL_Texture * this,
bool egl_textureUpdateFromFrame(EGL_Texture * this,
const FrameBuffer * frame, const FrameDamageRect * damageRects,
int damageRectsCount)
int damageRectsCount, uint64_t * waitTimeNs)
{
const struct EGL_TexUpdate update =
{
.type = EGL_TEXTYPE_FRAMEBUFFER,
.x = 0,
.y = 0,
.width = this->format.width,
.height = this->format.height,
.pitch = this->format.pitch,
.stride = this->format.stride,
.frame = frame,
.rects = damageRects,
.rectCount = damageRectsCount,
.type = EGL_TEXTYPE_FRAMEBUFFER,
.x = 0,
.y = 0,
.width = this->format.width,
.height = this->format.height,
.pitch = this->format.pitch,
.stride = this->format.stride,
.frame = frame,
.rects = damageRects,
.rectCount = damageRectsCount,
.waitTimeNs = waitTimeNs,
};
return this->ops.update(this, &update);
}
bool egl_textureUpdateFromDMA(EGL_Texture * this,
const FrameBuffer * frame, const int dmaFd)
const FrameBuffer * frame, const int dmaFd, uint64_t * waitTimeNs)
{
const struct EGL_TexUpdate update =
{
@@ -196,7 +197,8 @@ bool egl_textureUpdateFromDMA(EGL_Texture * this,
};
/* wait for completion */
if (unlikely(!framebuffer_wait(frame, this->format.dataSize)))
if (unlikely(!framebuffer_wait_timed(
frame, this->format.dataSize, waitTimeNs)))
return false;
return this->ops.update(this, &update);

View File

@@ -41,6 +41,7 @@ typedef struct EGL_TexUpdate
{
/* the type of this update */
EGL_TexType type;
uint64_t * waitTimeNs;
int x, y, width, height;
@@ -125,10 +126,10 @@ bool egl_textureUpdateRect(EGL_Texture * texture,
bool egl_textureUpdateFromFrame(EGL_Texture * texture,
const FrameBuffer * frame, const FrameDamageRect * damageRects,
int damageRectsCount);
int damageRectsCount, uint64_t * waitTimeNs);
bool egl_textureUpdateFromDMA(EGL_Texture * texture,
const FrameBuffer * frame, const int dmaFd);
const FrameBuffer * frame, const int dmaFd, uint64_t * waitTimeNs);
enum EGL_TexStatus egl_textureProcess(EGL_Texture * texture);

View File

@@ -94,14 +94,15 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
if (damageAll)
{
complete = framebuffer_read(
complete = framebuffer_read_timed(
update->frame,
parent->buf[parent->bufIndex].map,
texture->format.pitch,
texture->format.height,
texture->format.width,
texture->format.bpp,
texture->format.pitch
texture->format.pitch,
update->waitTimeNs
);
}
else
@@ -123,7 +124,7 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
scaledDamageRects[i] = rect;
}
complete = rectsFramebufferToBuffer(
complete = rectsFramebufferToBufferTimed(
scaledDamageRects,
damage->count,
texture->format.bpp,
@@ -131,12 +132,13 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
texture->format.pitch,
texture->format.height,
update->frame,
texture->format.pitch
texture->format.pitch,
update->waitTimeNs
);
}
else
{
complete = rectsFramebufferToBuffer(
complete = rectsFramebufferToBufferTimed(
damage->rects,
damage->count,
texture->format.bpp,
@@ -144,7 +146,8 @@ static bool egl_texFBUpdate(EGL_Texture * texture, const EGL_TexUpdate * update)
texture->format.pitch,
texture->format.height,
update->frame,
texture->format.pitch
texture->format.pitch,
update->waitTimeNs
);
}
}

View File

@@ -622,7 +622,7 @@ static void lgmp_getFrameTiming(LG_Transport * this,
this->pendingFrame->frameSerial != frame->serial)
return;
/* The producer writes these immediately before completing the framebuffer.
/* The producer writes these immediately after completing the framebuffer.
* nextFrame can observe the header earlier, so sample them only after the
* renderer's onFrame call has consumed the framebuffer. */
for (unsigned i = 0;