mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-11-13 15:27:21 +00:00
[client] tests: support native Windows builds
Use platform-appropriate temporary-file handling and function signatures when compiling the standalone tests with MSVC-compatible Clang.
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@@ -421,7 +421,7 @@ static void setStatus(struct Provider * p, bool available,
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p->status(p->statusOpaque, &status);
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}
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static bool near(float a, float expected)
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static bool isNear(float a, float expected)
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{
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return fabsf(a - expected) < 0.000001f;
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}
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@@ -476,9 +476,9 @@ static void testConvert(void)
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float out[4];
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const uint8_t u8[] = { 0, 128, 255 };
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CHECK(audioConvertToFloat(out, u8, ARRAY_LENGTH(u8), LG_AUDIO_FMT_U8));
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CHECK(near(out[0], -1.0f));
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CHECK(near(out[1], 0.0f));
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CHECK(near(out[2], 127.0f / 128.0f));
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CHECK(isNear(out[0], -1.0f));
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CHECK(isNear(out[1], 0.0f));
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CHECK(isNear(out[2], 127.0f / 128.0f));
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const uint8_t s16[] =
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{
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@@ -488,10 +488,10 @@ static void testConvert(void)
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0xff, 0x7f,
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};
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CHECK(audioConvertToFloat(out, s16, 4, LG_AUDIO_FMT_S16_LE));
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CHECK(near(out[0], -1.0f));
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CHECK(near(out[1], -1.0f / 32768.0f));
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CHECK(near(out[2], 0.0f));
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CHECK(near(out[3], 32767.0f / 32768.0f));
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CHECK(isNear(out[0], -1.0f));
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CHECK(isNear(out[1], -1.0f / 32768.0f));
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CHECK(isNear(out[2], 0.0f));
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CHECK(isNear(out[3], 32767.0f / 32768.0f));
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const uint8_t s24[] =
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{
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@@ -499,8 +499,8 @@ static void testConvert(void)
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0xff, 0xff, 0x7f,
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};
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CHECK(audioConvertToFloat(out, s24, 2, LG_AUDIO_FMT_S24_LE));
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CHECK(near(out[0], -1.0f));
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CHECK(near(out[1], 8388607.0f / 8388608.0f));
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CHECK(isNear(out[0], -1.0f));
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CHECK(isNear(out[1], 8388607.0f / 8388608.0f));
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const uint8_t s32[] =
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{
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@@ -508,8 +508,8 @@ static void testConvert(void)
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0xff, 0xff, 0xff, 0x7f,
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};
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CHECK(audioConvertToFloat(out, s32, 2, LG_AUDIO_FMT_S32_LE));
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CHECK(near(out[0], -1.0f));
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CHECK(near(out[1], 1.0f));
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CHECK(isNear(out[0], -1.0f));
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CHECK(isNear(out[1], 1.0f));
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const uint8_t f32le[] =
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{
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@@ -517,12 +517,12 @@ static void testConvert(void)
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0x00, 0x00, 0x40, 0x3f,
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};
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CHECK(audioConvertToFloat(out, f32le, 2, LG_AUDIO_FMT_F32_LE));
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CHECK(near(out[0], -0.25f));
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CHECK(near(out[1], 0.75f));
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CHECK(isNear(out[0], -0.25f));
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CHECK(isNear(out[1], 0.75f));
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const float f32ne[] = { -0.25f, 0.75f };
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CHECK(audioConvertToFloat(out, f32ne, 2, LG_AUDIO_FMT_F32_NE));
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CHECK(near(out[0], -0.25f));
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CHECK(near(out[1], 0.75f));
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CHECK(isNear(out[0], -0.25f));
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CHECK(isNear(out[1], 0.75f));
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const uint8_t f64le[] =
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{
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@@ -530,8 +530,8 @@ static void testConvert(void)
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x3f,
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};
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CHECK(audioConvertToFloat(out, f64le, 2, LG_AUDIO_FMT_F64_LE));
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CHECK(near(out[0], -0.5f));
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CHECK(near(out[1], 0.125f));
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CHECK(isNear(out[0], -0.5f));
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CHECK(isNear(out[1], 0.125f));
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CHECK(!audioConvertToFloat(NULL, f32ne, 2, LG_AUDIO_FMT_F32_NE));
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CHECK(!audioConvertToFloat(out, NULL, 2, LG_AUDIO_FMT_F32_NE));
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CHECK(!audioConvertToFloat(out, f32ne, 2, (LG_AudioSampleFormat)-1));
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