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[client] egl: moved egl sources into subdirectory
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@ -59,9 +59,9 @@ set(SOURCES
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decoders/yuv420.c
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renderers/opengl.c
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renderers/egl.c
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renderers/egl_shader.c
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renderers/egl_texture.c
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renderers/egl_model.c
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renderers/egl/shader.c
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renderers/egl/texture.c
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renderers/egl/model.c
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fonts/sdl.c
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)
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@ -26,9 +26,9 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL2/SDL_syswm.h>
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#include <SDL2/SDL_egl.h>
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#include "egl_model.h"
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#include "egl_shader.h"
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#include "egl_shader_progs.h"
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#include "egl/model.h"
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#include "egl/shader.h"
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#include "egl/progs.h"
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struct Options
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{
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@ -17,9 +17,9 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egl_model.h"
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#include "egl_shader.h"
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#include "egl_texture.h"
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#include "model.h"
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#include "shader.h"
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#include "texture.h"
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#include "debug.h"
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#include "utils.h"
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@ -20,8 +20,8 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#pragma once
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#include <stdbool.h>
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#include "egl_shader.h"
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#include "egl_texture.h"
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#include "shader.h"
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#include "texture.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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@ -17,8 +17,8 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _EGL_SHADER_PROGS_H
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#define _EGL_SHADER_PROGS_H
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#ifndef _EGL_PROGS_H
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#define _EGL_PROGS_H
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static const char egl_vertex_shader_desktop[] = "\
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#version 300 es\n\
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@ -17,7 +17,7 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egl_shader.h"
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#include "shader.h"
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#include "debug.h"
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#include "utils.h"
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@ -17,7 +17,7 @@ this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "egl_texture.h"
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#include "texture.h"
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#include "debug.h"
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#include "utils.h"
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@ -20,7 +20,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#pragma once
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#include <stdbool.h>
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#include "egl_shader.h"
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#include "shader.h"
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#define GL_GLEXT_PROTOTYPES
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#include <GL/gl.h>
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