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[host] d12: correct the pitch when HDR16 is in use
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@ -522,8 +522,6 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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goto exit;
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}
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D12FrameFormat dstFormat = this->dstFormat;
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// if the input format changed, reconfigure the effects
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if (srcFormat.desc.Width == 0 ||
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srcFormat.desc.Width != this->captureFormat.desc.Width ||
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@ -531,6 +529,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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srcFormat.desc.Format != this->captureFormat.desc.Format ||
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srcFormat.colorSpace != this->captureFormat.colorSpace)
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{
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D12FrameFormat dstFormat = this->dstFormat;
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this->captureFormat = srcFormat;
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D12Effect * effect;
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@ -571,7 +570,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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ID3D12Device3_GetCopyableFootprints(*this->device,
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&dstFormat.desc,
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&this->dstFormat.desc,
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0 , // FirstSubresource
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1 , // NumSubresources
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0 , // BaseOffset,
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@ -581,20 +580,21 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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NULL); // pTotalBytes
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this->pitch = layout.Footprint.RowPitch;
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const unsigned int maxRows = maxFrameSize / layout.Footprint.RowPitch;
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const unsigned maxRows = maxFrameSize / layout.Footprint.RowPitch;
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const unsigned bpp = this->dstFormat.format == CAPTURE_FMT_RGBA16F ? 8 : 4;
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frame->formatVer = this->formatVer;
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frame->screenWidth = srcFormat.width;
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frame->screenHeight = srcFormat.height;
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frame->dataWidth = dstFormat.desc.Width;
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frame->dataHeight = min(maxRows, dstFormat.desc.Height);
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frame->frameWidth = dstFormat.width;
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frame->frameHeight = dstFormat.height;
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frame->truncated = maxRows < dstFormat.desc.Height;
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frame->pitch = layout.Footprint.RowPitch;
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frame->stride = layout.Footprint.RowPitch / 4;
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frame->format = dstFormat.format;
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frame->hdr = dstFormat.colorSpace ==
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frame->dataWidth = this->dstFormat.desc.Width;
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frame->dataHeight = min(maxRows, this->dstFormat.desc.Height);
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frame->frameWidth = this->dstFormat.width;
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frame->frameHeight = this->dstFormat.height;
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frame->truncated = maxRows < this->dstFormat.desc.Height;
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frame->pitch = this->pitch;
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frame->stride = this->pitch / bpp;
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frame->format = this->dstFormat.format;
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frame->hdr = this->dstFormat.colorSpace ==
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DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020;
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frame->hdrPQ = false;
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frame->rotation = desc.rotation;
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