mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] cosmetics
This commit is contained in:
parent
c75e7a0f2b
commit
a84480470c
@ -238,7 +238,7 @@ int renderThread(void * unused)
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, vboID[i]);
|
||||
glBufferStorage (GL_PIXEL_UNPACK_BUFFER, texSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
glBufferStorage(GL_PIXEL_UNPACK_BUFFER, texSize, 0, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT);
|
||||
texPixels[i] = glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, texSize,
|
||||
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
if (!texPixels[i])
|
||||
@ -261,8 +261,8 @@ int renderThread(void * unused)
|
||||
// create the texture
|
||||
glGenTextures(1, &vboTex);
|
||||
glBindTexture(GL_TEXTURE_2D, vboTex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S , GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T , GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
if (params.useMipmap)
|
||||
{
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
Loading…
Reference in New Issue
Block a user