mirror of
https://github.com/gnif/LookingGlass.git
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[client] windows: add native display and input
This commit is contained in:
575
client/tests/windows_input_test.c
Normal file
575
client/tests/windows_input_test.c
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@@ -0,0 +1,575 @@
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Windows/input_event.h"
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#include "Windows/window_size.h"
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#include "input/keycodes.h"
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#include "test.h"
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#include <stdio.h>
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#include <string.h>
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enum TraceType
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{
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TRACE_POSITION,
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TRACE_RELATIVE,
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TRACE_BUTTON,
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TRACE_WHEEL,
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TRACE_KEY,
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TRACE_TEXT,
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TRACE_MODIFIERS,
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TRACE_LEDS,
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TRACE_ENTER,
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TRACE_FOCUS,
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};
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struct Trace
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{
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enum TraceType type;
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int value;
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double x;
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double y;
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bool state;
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char text[16];
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};
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#define TRACE_CAPACITY 256
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struct Fixture
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{
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WindowsInput input;
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struct Trace trace[TRACE_CAPACITY];
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size_t count;
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};
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static struct Trace * push(struct Fixture * fixture, enum TraceType type)
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{
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CHECK(fixture->count < TRACE_CAPACITY);
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struct Trace * trace = &fixture->trace[fixture->count++];
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memset(trace, 0, sizeof(*trace));
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trace->type = type;
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return trace;
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}
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static void position(void * opaque, double x, double y)
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{
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struct Trace * trace = push(opaque, TRACE_POSITION);
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trace->x = x;
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trace->y = y;
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}
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static void relative(void * opaque, double x, double y,
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double rawX, double rawY)
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{
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struct Trace * trace = push(opaque, TRACE_RELATIVE);
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trace->x = x;
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trace->y = y;
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CHECK(x == rawX);
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CHECK(y == rawY);
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}
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static void button(void * opaque, unsigned int button, bool pressed)
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{
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struct Trace * trace = push(opaque, TRACE_BUTTON);
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trace->value = button;
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trace->state = pressed;
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}
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static void wheel(void * opaque, double motion)
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{
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struct Trace * trace = push(opaque, TRACE_WHEEL);
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trace->x = motion;
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}
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static void key(void * opaque, int scancode, bool pressed)
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{
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struct Trace * trace = push(opaque, TRACE_KEY);
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trace->value = scancode;
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trace->state = pressed;
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}
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static void textInput(void * opaque, const char * text)
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{
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struct Trace * trace = push(opaque, TRACE_TEXT);
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snprintf(trace->text, sizeof(trace->text), "%s", text);
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}
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static void modifiers(void * opaque, bool ctrl, bool shift,
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bool alt, bool super)
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{
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struct Trace * trace = push(opaque, TRACE_MODIFIERS);
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trace->value = ctrl | shift << 1 | alt << 2 | super << 3;
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}
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static void leds(void * opaque, bool numLock, bool capsLock,
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bool scrollLock)
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{
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struct Trace * trace = push(opaque, TRACE_LEDS);
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trace->value = numLock | capsLock << 1 | scrollLock << 2;
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}
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static void enter(void * opaque, bool entered)
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{
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struct Trace * trace = push(opaque, TRACE_ENTER);
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trace->state = entered;
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}
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static void focus(void * opaque, bool focused)
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{
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struct Trace * trace = push(opaque, TRACE_FOCUS);
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trace->state = focused;
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}
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static const LG_DSInputSink sink =
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{
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.position = position,
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.relative = relative,
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.button = button,
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.wheel = wheel,
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.key = key,
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.text = textInput,
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.modifiers = modifiers,
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.leds = leds,
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.enter = enter,
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.focus = focus,
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};
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static void init(struct Fixture * fixture)
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{
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memset(fixture, 0, sizeof(*fixture));
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windowsInputInit(&fixture->input, &sink, fixture);
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}
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static double doubleFromBits(uint64_t bits)
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{
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double value;
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_Static_assert(sizeof(value) == sizeof(bits), "Unexpected double size");
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memcpy(&value, &bits, sizeof(value));
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return value;
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}
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static void testScanCodes(void)
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{
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CHECK(windowsInputMapScanCode(0x1E, false) == LG_KEY_A);
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CHECK(windowsInputMapScanCode(0x1D, false) == LG_KEY_LEFTCTRL);
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CHECK(windowsInputMapScanCode(0x1D, true ) == LG_KEY_RIGHTCTRL);
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CHECK(windowsInputMapScanCode(0x5B, true ) == LG_KEY_LEFTMETA);
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CHECK(windowsInputMapScanCode(0x53, true ) == LG_KEY_DELETE);
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CHECK(windowsInputMapScanCode(0x00, false) == LG_KEY_RESERVED);
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CHECK(windowsInputMapScanCode(0xFF, false) == LG_KEY_RESERVED);
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CHECK(windowsInputMapPrintScreen(false) == LG_KEY_PRINT);
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CHECK(windowsInputMapPrintScreen(true ) == LG_KEY_SYSRQ);
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}
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static void testKeyboardRouting(void)
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{
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struct Fixture fixture;
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init(&fixture);
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windowsInputText(&fixture.input, "ignored");
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CHECK(!windowsInputKey(&fixture.input, 0x1E, false, true, false));
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CHECK(windowsInputFocus(&fixture.input, true));
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CHECK(!windowsInputFocus(&fixture.input, true));
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CHECK(windowsInputKey(&fixture.input, 0x1E, false, true, false));
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windowsInputText(&fixture.input, "a");
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windowsInputSetKeyboardGrabbed(&fixture.input, true);
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CHECK(!windowsInputKey(&fixture.input, 0x1E, false, false, false));
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CHECK(windowsInputKey(&fixture.input, 0x1E, false, false, true));
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windowsInputText(&fixture.input, "ignored");
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windowsInputState(&fixture.input, true, false, true, false,
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true, false, true);
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CHECK(fixture.count == 6);
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CHECK(fixture.trace[0].type == TRACE_FOCUS);
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CHECK(fixture.trace[0].state == true);
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CHECK(fixture.trace[1].type == TRACE_KEY);
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CHECK(fixture.trace[1].value == LG_KEY_A);
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CHECK(fixture.trace[1].state == true);
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CHECK(fixture.trace[2].type == TRACE_TEXT);
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CHECK(strcmp(fixture.trace[2].text, "a") == 0);
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CHECK(fixture.trace[3].type == TRACE_KEY);
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CHECK(fixture.trace[3].value == LG_KEY_A);
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CHECK(fixture.trace[3].state == false);
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CHECK(fixture.trace[4].type == TRACE_MODIFIERS);
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CHECK(fixture.trace[4].value == 5);
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CHECK(fixture.trace[5].type == TRACE_LEDS);
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CHECK(fixture.trace[5].value == 5);
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}
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static void testPrintScreenLatch(void)
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{
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struct Fixture fixture;
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init(&fixture);
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, true, true) == LG_KEY_SYSRQ);
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, false, true) == LG_KEY_SYSRQ);
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, false, false) == LG_KEY_SYSRQ);
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, false, true) == LG_KEY_PRINT);
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, true, false) == LG_KEY_PRINT);
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CHECK(windowsInputFocus(&fixture.input, true));
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, true, true) == LG_KEY_SYSRQ);
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CHECK(windowsInputFocus(&fixture.input, false));
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CHECK(windowsInputMapPrintScreenEvent(
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&fixture.input, false, false) == LG_KEY_PRINT);
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}
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static void testHeldKeys(void)
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{
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struct Fixture fixture;
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init(&fixture);
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const int keys[] =
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{
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LG_KEY_A,
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LG_KEY_RESERVED,
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LG_KEY_LEFTSHIFT,
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LG_KEY_MAX,
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};
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CHECK(windowsInputSyncHeldKeys(&fixture.input,
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keys, sizeof(keys) / sizeof(*keys), false) == 0);
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CHECK(windowsInputFocus(&fixture.input, true));
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CHECK(windowsInputSyncHeldKeys(&fixture.input,
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keys, sizeof(keys) / sizeof(*keys), false) == 2);
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windowsInputTrackedState(&fixture.input);
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windowsInputSetKeyboardGrabbed(&fixture.input, true);
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CHECK(windowsInputSyncHeldKeys(&fixture.input, keys, 1, false) == 0);
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CHECK(windowsInputSyncHeldKeys(&fixture.input, keys, 1, true ) == 1);
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CHECK(windowsInputSyncHeldKeys(&fixture.input, NULL, 1, true) == 0);
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CHECK(fixture.count == 6);
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CHECK(fixture.trace[0].type == TRACE_FOCUS);
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CHECK(fixture.trace[1].type == TRACE_KEY);
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CHECK(fixture.trace[1].value == LG_KEY_LEFTSHIFT);
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CHECK(fixture.trace[2].type == TRACE_KEY);
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CHECK(fixture.trace[2].value == LG_KEY_A);
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CHECK(fixture.trace[3].type == TRACE_MODIFIERS);
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CHECK(fixture.trace[3].value == 2);
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CHECK(fixture.trace[4].type == TRACE_LEDS);
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CHECK(fixture.trace[5].type == TRACE_KEY);
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CHECK(fixture.trace[5].value == LG_KEY_A);
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}
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static void testHeldKeyModifierOrder(void)
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{
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struct Fixture fixture;
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init(&fixture);
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const int keys[] =
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{
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LG_KEY_SYSRQ,
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LG_KEY_LEFTALT,
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};
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CHECK(windowsInputFocus(&fixture.input, true));
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CHECK(windowsInputSyncHeldKeys(&fixture.input,
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keys, sizeof(keys) / sizeof(*keys), false) == 2);
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CHECK(fixture.count == 3);
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CHECK(fixture.trace[1].type == TRACE_KEY);
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CHECK(fixture.trace[1].value == LG_KEY_LEFTALT);
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CHECK(fixture.trace[2].type == TRACE_KEY);
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CHECK(fixture.trace[2].value == LG_KEY_SYSRQ);
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}
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static void testKeyboardStateTransitions(void)
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{
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struct Fixture fixture;
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init(&fixture);
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CHECK(windowsInputFocus(&fixture.input, true));
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windowsInputSetKeyboardGrabbed(&fixture.input, true);
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windowsInputState(&fixture.input, false, false, false, false,
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true, false, false);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_LEFTCTRL, true, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_RIGHTCTRL, true, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_LEFTCTRL, false, true));
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windowsInputTrackedState(&fixture.input);
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CHECK(fixture.trace[6].type == TRACE_MODIFIERS);
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CHECK(fixture.trace[6].value == 1);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_RIGHTCTRL, false, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_CAPSLOCK, true, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_CAPSLOCK, true, true));
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windowsInputTrackedState(&fixture.input);
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CHECK(fixture.trace[12].type == TRACE_LEDS);
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CHECK(fixture.trace[12].value == 3);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_CAPSLOCK, false, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_CAPSLOCK, true, true));
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windowsInputTrackedState(&fixture.input);
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CHECK(fixture.trace[16].type == TRACE_LEDS);
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CHECK(fixture.trace[16].value == 1);
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CHECK(windowsInputFocus(&fixture.input, false));
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CHECK(windowsInputFocus(&fixture.input, true));
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windowsInputTrackedState(&fixture.input);
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CHECK(fixture.trace[19].type == TRACE_MODIFIERS);
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CHECK(fixture.trace[19].value == 0);
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CHECK(fixture.input.numLock);
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CHECK(!fixture.input.capsLock);
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CHECK(!fixture.input.scrollLock);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_NUMLOCK, true, true));
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CHECK(!fixture.input.numLock);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_NUMLOCK, true, true));
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CHECK(!fixture.input.numLock);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_NUMLOCK, false, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_NUMLOCK, true, true));
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CHECK(fixture.input.numLock);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_SCROLLLOCK, true, true));
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CHECK(fixture.input.scrollLock);
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_LEFTSHIFT, true, true));
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_RIGHTALT, true, true));
|
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CHECK(windowsInputKeyCode(
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&fixture.input, LG_KEY_LEFTMETA, true, true));
|
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windowsInputTrackedState(&fixture.input);
|
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CHECK(fixture.count == 31);
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CHECK(fixture.trace[29].type == TRACE_MODIFIERS);
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CHECK(fixture.trace[29].value == 14);
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CHECK(fixture.trace[30].type == TRACE_LEDS);
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CHECK(fixture.trace[30].value == 5);
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}
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static void testPointerRouting(void)
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{
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struct Fixture fixture;
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init(&fixture);
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CHECK(windowsInputPointerEnter(&fixture.input, 10.0, 20.0));
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windowsInputPointerMotion(&fixture.input, 12.0, 24.0);
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CHECK(windowsInputPointerButton(&fixture.input, 1, true));
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CHECK(windowsInputPointerButton(&fixture.input, 1, false));
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windowsInputPointerWheel(&fixture.input, 0.5);
|
||||
windowsInputPointerWheel(&fixture.input, 0.5);
|
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windowsInputSetPointerGrabbed(&fixture.input, true);
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windowsInputPointerMotion(&fixture.input, 14.0, 28.0);
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windowsInputRelativeMotion(&fixture.input, 2.0, -3.0);
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CHECK(!windowsInputPointerLeave(&fixture.input));
|
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windowsInputSetPointerGrabbed(&fixture.input, false);
|
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CHECK(!fixture.input.entered);
|
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|
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CHECK(fixture.count == 11);
|
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CHECK(fixture.trace[0].type == TRACE_ENTER);
|
||||
CHECK(fixture.trace[1].type == TRACE_POSITION);
|
||||
CHECK(fixture.trace[2].type == TRACE_POSITION);
|
||||
CHECK(fixture.trace[3].type == TRACE_BUTTON);
|
||||
CHECK(fixture.trace[3].state == true);
|
||||
CHECK(fixture.trace[4].type == TRACE_BUTTON);
|
||||
CHECK(fixture.trace[4].state == false);
|
||||
CHECK(fixture.trace[5].type == TRACE_WHEEL);
|
||||
CHECK(fixture.trace[5].x == -0.5);
|
||||
CHECK(fixture.trace[6].type == TRACE_BUTTON);
|
||||
CHECK(fixture.trace[6].value == 4);
|
||||
CHECK(fixture.trace[6].state == true);
|
||||
CHECK(fixture.trace[7].type == TRACE_BUTTON);
|
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CHECK(fixture.trace[7].value == 4);
|
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CHECK(fixture.trace[7].state == false);
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CHECK(fixture.trace[8].type == TRACE_WHEEL);
|
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CHECK(fixture.trace[8].x == -0.5);
|
||||
CHECK(fixture.trace[9].type == TRACE_RELATIVE);
|
||||
CHECK(fixture.trace[10].type == TRACE_ENTER);
|
||||
CHECK(fixture.trace[10].state == false);
|
||||
}
|
||||
|
||||
static void testPointerLeaveAndCaptureLoss(void)
|
||||
{
|
||||
struct Fixture fixture;
|
||||
init(&fixture);
|
||||
|
||||
CHECK(windowsInputPointerEnter(&fixture.input, 1.0, 2.0));
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 3, true));
|
||||
CHECK(!windowsInputPointerLeave(&fixture.input));
|
||||
CHECK(fixture.input.leavePending);
|
||||
windowsInputReleaseButtons(&fixture.input);
|
||||
CHECK(fixture.input.buttons == 0);
|
||||
CHECK(!fixture.input.entered);
|
||||
CHECK(!fixture.input.leavePending);
|
||||
|
||||
CHECK(fixture.count == 7);
|
||||
CHECK(fixture.trace[4].type == TRACE_BUTTON);
|
||||
CHECK(fixture.trace[4].value == 1);
|
||||
CHECK(fixture.trace[4].state == false);
|
||||
CHECK(fixture.trace[5].type == TRACE_BUTTON);
|
||||
CHECK(fixture.trace[5].value == 3);
|
||||
CHECK(fixture.trace[5].state == false);
|
||||
CHECK(fixture.trace[6].type == TRACE_ENTER);
|
||||
CHECK(fixture.trace[6].state == false);
|
||||
|
||||
CHECK(windowsInputPointerEnter(&fixture.input, 3.0, 4.0));
|
||||
windowsInputSetPointerGrabbed(&fixture.input, true);
|
||||
CHECK(!windowsInputPointerLeave(&fixture.input));
|
||||
CHECK(fixture.input.leavePending);
|
||||
windowsInputSetPointerGrabbed(&fixture.input, false);
|
||||
CHECK(!fixture.input.entered);
|
||||
|
||||
CHECK(windowsInputPointerEnter(&fixture.input, 5.0, 6.0));
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
|
||||
CHECK(!windowsInputPointerLeave(&fixture.input));
|
||||
CHECK(!windowsInputPointerEnter(&fixture.input, 7.0, 8.0));
|
||||
CHECK(!fixture.input.leavePending);
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 1, false));
|
||||
CHECK(fixture.input.entered);
|
||||
}
|
||||
|
||||
static size_t countTrace(const struct Fixture * fixture,
|
||||
enum TraceType type, int value, bool state)
|
||||
{
|
||||
size_t count = 0;
|
||||
for (size_t i = 0; i < fixture->count; ++i)
|
||||
{
|
||||
const struct Trace * trace = &fixture->trace[i];
|
||||
if (trace->type == type && trace->value == value &&
|
||||
trace->state == state)
|
||||
++count;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
static void testPointerWheel(void)
|
||||
{
|
||||
struct Fixture fixture;
|
||||
init(&fixture);
|
||||
|
||||
CHECK(windowsInputPointerEnter(&fixture.input, 0.0, 0.0));
|
||||
windowsInputPointerWheel(&fixture.input, 2.25);
|
||||
windowsInputPointerWheel(&fixture.input, 0.75);
|
||||
windowsInputPointerWheel(&fixture.input, -2.5);
|
||||
windowsInputPointerWheel(&fixture.input, -0.5);
|
||||
|
||||
CHECK(fixture.input.wheel == 0.0);
|
||||
CHECK(countTrace(&fixture, TRACE_BUTTON, 4, true ) == 3);
|
||||
CHECK(countTrace(&fixture, TRACE_BUTTON, 4, false) == 3);
|
||||
CHECK(countTrace(&fixture, TRACE_BUTTON, 5, true ) == 3);
|
||||
CHECK(countTrace(&fixture, TRACE_BUTTON, 5, false) == 3);
|
||||
CHECK(countTrace(&fixture, TRACE_WHEEL, 0, false) == 4);
|
||||
|
||||
const size_t count = fixture.count;
|
||||
const double nan = doubleFromBits(UINT64_C(0x7FF8000000000000));
|
||||
const double infinity = doubleFromBits(UINT64_C(0x7FF0000000000000));
|
||||
windowsInputPointerWheel(&fixture.input, 0.0);
|
||||
windowsInputPointerWheel(&fixture.input, nan);
|
||||
windowsInputPointerWheel(&fixture.input, infinity);
|
||||
CHECK(fixture.count == count);
|
||||
}
|
||||
|
||||
static void testInvalidPointerInput(void)
|
||||
{
|
||||
struct Fixture fixture;
|
||||
init(&fixture);
|
||||
|
||||
const double nan = doubleFromBits(UINT64_C(0x7FF8000000000000));
|
||||
const double infinity = doubleFromBits(UINT64_C(0x7FF0000000000000));
|
||||
CHECK(!windowsInputPointerEnter(&fixture.input, nan, 0.0));
|
||||
CHECK(!windowsInputPointerEnter(&fixture.input, 0.0, infinity));
|
||||
CHECK(!windowsInputPointerButton(&fixture.input, 0, true));
|
||||
CHECK(!windowsInputPointerButton(&fixture.input, 32, true));
|
||||
CHECK(windowsInputPointerEnter(&fixture.input, 1.0, 1.0));
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 1, true));
|
||||
CHECK(!windowsInputPointerButton(&fixture.input, 1, true));
|
||||
CHECK(windowsInputPointerButton(&fixture.input, 1, false));
|
||||
CHECK(!windowsInputPointerButton(&fixture.input, 1, false));
|
||||
|
||||
const size_t count = fixture.count;
|
||||
windowsInputPointerMotion(&fixture.input, nan, 1.0);
|
||||
windowsInputPointerMotion(&fixture.input, 1.0, infinity);
|
||||
windowsInputRelativeMotion(&fixture.input, nan, 1.0);
|
||||
CHECK(fixture.count == count);
|
||||
|
||||
windowsInputText(&fixture.input, NULL);
|
||||
windowsInputText(&fixture.input, "");
|
||||
CHECK(fixture.count == count);
|
||||
}
|
||||
|
||||
static void testWindowSizePolicy(void)
|
||||
{
|
||||
WindowsWindowSize state;
|
||||
windowsWindowSizeInit(&state, 800, 600);
|
||||
CHECK(state.width == 800);
|
||||
CHECK(state.height == 600);
|
||||
CHECK(!state.pending);
|
||||
|
||||
CHECK(!windowsWindowSizeRequest(&state, 1024, 768, true));
|
||||
CHECK(state.width == 1024);
|
||||
CHECK(state.height == 768);
|
||||
CHECK(state.pending);
|
||||
|
||||
int width = -1;
|
||||
int height = -1;
|
||||
CHECK(!windowsWindowSizeTakePending(
|
||||
&state, true, &width, &height));
|
||||
CHECK(width == -1);
|
||||
CHECK(height == -1);
|
||||
CHECK(state.pending);
|
||||
|
||||
CHECK(!windowsWindowSizeRequest(&state, 1280, 720, true));
|
||||
CHECK(windowsWindowSizeTakePending(
|
||||
&state, false, &width, &height));
|
||||
CHECK(width == 1280);
|
||||
CHECK(height == 720);
|
||||
CHECK(!state.pending);
|
||||
|
||||
CHECK(windowsWindowSizeRequest(&state, 640, 480, false));
|
||||
CHECK(!state.pending);
|
||||
CHECK(!windowsWindowSizeTakePending(
|
||||
&state, false, &width, &height));
|
||||
}
|
||||
|
||||
int main(void)
|
||||
{
|
||||
testScanCodes();
|
||||
testKeyboardRouting();
|
||||
testPrintScreenLatch();
|
||||
testHeldKeys();
|
||||
testHeldKeyModifierOrder();
|
||||
testKeyboardStateTransitions();
|
||||
testPointerRouting();
|
||||
testPointerLeaveAndCaptureLoss();
|
||||
testPointerWheel();
|
||||
testInvalidPointerInput();
|
||||
testWindowSizePolicy();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user