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[client] windows: add native display and input
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@@ -93,6 +93,7 @@ void app_handleKeyboardModifiers(bool ctrl, bool shift, bool alt, bool super);
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void app_handleKeyboardLEDs(bool numLock, bool capsLock, bool scrollLock);
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void app_handleEnterEvent(bool entered);
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void app_handleGrabEvent(bool active);
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void app_handleCaptureLost(void);
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void app_handleFocusEvent(bool focused);
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void app_handleCloseEvent(void);
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void app_handleRenderEvent(const uint64_t timeUs);
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@@ -30,16 +30,16 @@
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struct EGLDynProcs
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{
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PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplay;
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PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplayEXT;
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PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC eglSwapBuffersWithDamageKHR;
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PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC eglSwapBuffersWithDamageEXT;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallback;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
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PFNGLBUFFERSTORAGEEXTPROC glBufferStorageEXT;
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PFNEGLCREATEIMAGEPROC eglCreateImage;
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PFNEGLDESTROYIMAGEPROC eglDestroyImage;
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PFNEGLGETPLATFORMDISPLAYPROC eglGetPlatformDisplay;
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
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PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC eglSwapBuffersWithDamageKHR;
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PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC eglSwapBuffersWithDamageEXT;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallback;
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PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
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PFNGLBUFFERSTORAGEEXTPROC glBufferStorageEXT;
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PFNEGLCREATEIMAGEPROC eglCreateImage;
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PFNEGLDESTROYIMAGEPROC eglDestroyImage;
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};
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extern struct EGLDynProcs g_egl_dynProcs;
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