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[client] windows: add native display and input
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91
client/displayservers/Windows/input_event.h
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91
client/displayservers/Windows/input_event.h
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/**
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* Looking Glass
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* Copyright © 2017-2026 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _H_LG_WINDOWS_INPUT_EVENT_
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#define _H_LG_WINDOWS_INPUT_EVENT_
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "input/keycodes.h"
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#include "../input.h"
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typedef struct WindowsInput
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{
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const LG_DSInputSink * sink;
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void * opaque;
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uint32_t buttons;
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double wheel;
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uint8_t ctrlKeys;
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uint8_t shiftKeys;
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uint8_t altKeys;
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uint8_t superKeys;
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int printScreenKey;
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bool entered;
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bool leavePending;
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bool focused;
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bool pointerGrabbed;
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bool keyboardGrabbed;
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bool numLock;
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bool capsLock;
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bool scrollLock;
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bool numLockPressed;
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bool capsLockPressed;
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bool scrollLockPressed;
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}
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WindowsInput;
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void windowsInputInit(WindowsInput * input, const LG_DSInputSink * sink,
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void * opaque);
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void windowsInputSetPointerGrabbed(WindowsInput * input, bool grabbed);
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bool windowsInputIsPointerGrabbed(const WindowsInput * input);
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void windowsInputSetKeyboardGrabbed(WindowsInput * input, bool grabbed);
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bool windowsInputIsKeyboardGrabbed(const WindowsInput * input);
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bool windowsInputFocus(WindowsInput * input, bool focused);
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bool windowsInputPointerEnter(WindowsInput * input, double x, double y);
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bool windowsInputPointerLeave(WindowsInput * input);
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void windowsInputPointerMotion(WindowsInput * input, double x, double y);
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void windowsInputRelativeMotion(WindowsInput * input, double x, double y);
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bool windowsInputPointerButton(WindowsInput * input, unsigned int button,
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bool pressed);
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void windowsInputReleaseButtons(WindowsInput * input);
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void windowsInputPointerWheel(WindowsInput * input, double motion);
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int windowsInputMapScanCode(uint8_t scanCode, bool extended);
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int windowsInputMapPrintScreen(bool altDown);
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int windowsInputMapPrintScreenEvent(WindowsInput * input,
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bool altDown, bool pressed);
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bool windowsInputKeyCode(WindowsInput * input, int key, bool pressed,
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bool grabbedEvent);
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bool windowsInputKey(WindowsInput * input, uint8_t scanCode, bool extended,
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bool pressed, bool grabbedEvent);
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size_t windowsInputSyncHeldKeys(WindowsInput * input,
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const int * keys, size_t count, bool grabbedEvent);
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void windowsInputText(WindowsInput * input, const char * text);
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void windowsInputState(WindowsInput * input,
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bool ctrl, bool shift, bool alt, bool super,
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bool numLock, bool capsLock, bool scrollLock);
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void windowsInputTrackedState(WindowsInput * input);
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#endif
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