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[client/opengl] removed extra calls to make the context current
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@ -294,12 +294,6 @@ bool lgr_opengl_on_mouse_shape(void * opaque, const LG_RendererCursor cursor, co
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if (!this || !this->initialized)
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if (!this || !this->initialized)
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return false;
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return false;
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if (SDL_GL_MakeCurrent(this->params.window, this->glContext) != 0)
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{
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DEBUG_ERROR("Failed to make the GL context current");
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return false;
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}
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this->mouseType = cursor;
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this->mouseType = cursor;
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switch(cursor)
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switch(cursor)
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{
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{
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@ -440,12 +434,6 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
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if (!this || !this->initialized)
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if (!this || !this->initialized)
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return false;
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return false;
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if (SDL_GL_MakeCurrent(this->params.window, this->glContext) != 0)
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{
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DEBUG_ERROR("Failed to make the GL context current");
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return false;
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}
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if (++this->texIndex == VBO_BUFFERS)
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if (++this->texIndex == VBO_BUFFERS)
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this->texIndex = 0;
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this->texIndex = 0;
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@ -593,12 +581,6 @@ bool lgr_opengl_render(void * opaque)
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if (!this || !this->initialized)
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if (!this || !this->initialized)
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return false;
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return false;
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if (SDL_GL_MakeCurrent(this->params.window, this->glContext) != 0)
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{
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DEBUG_ERROR("Failed to make the GL context current");
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return false;
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}
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if (this->resizeWindow)
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if (this->resizeWindow)
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{
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{
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// setup the projection matrix
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// setup the projection matrix
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