[idd] capture: restore direct software publication

This commit is contained in:
Geoffrey McRae
2026-08-15 02:28:26 +10:00
parent 97b249b49b
commit a373df7705
6 changed files with 284 additions and 946 deletions

File diff suppressed because it is too large Load Diff

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@@ -22,77 +22,24 @@
#include "capture/CFrameProcessor.h" #include "capture/CFrameProcessor.h"
#include <atomic>
class CSoftwareFrameProcessor final : public CFrameProcessor class CSoftwareFrameProcessor final : public CFrameProcessor
{ {
private: private:
enum ProductState struct CopyContext
{ {
PRODUCT_FREE, FrameCopyBatch batch;
PRODUCT_PREPARING,
PRODUCT_READY,
PRODUCT_PUBLISHING,
PRODUCT_RETAINED,
PRODUCT_COMPLETING,
};
struct Product
{
ProductState state = PRODUCT_FREE;
ProductState restoreState = PRODUCT_FREE;
ProductState completedState = PRODUCT_FREE;
ComPtr<ID3D12Resource> resource;
D12FrameFormat srcFormat = {};
D12FrameFormat dstFormat = {};
RECT dirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbDirtyRects = 0;
RECT previousDirtyRects[LG_MAX_DIRTY_RECTS] = {};
unsigned nbPreviousDirtyRects = 0;
unsigned pitch = 0;
size_t frameSize = 0;
uint64_t sequence = 0;
uint64_t captureTime = 0;
uint64_t postProcessStart = 0;
uint64_t prepareCopyStart = 0;
uint64_t prepareReady = 0;
uint64_t prepareGPUStart = 0;
uint64_t prepareGPUEnd = 0;
uint64_t timingStart = 0; uint64_t timingStart = 0;
unsigned timingEffectIndex = 0; std::atomic<bool> completionDone = false;
uint64_t timingToken = 0; std::atomic<bool> completionSucceeded = false;
bool prepareTimingValid = false;
bool sourceReady = false;
bool batchCommitted = false;
bool productNotified = false;
bool executeActive = false;
bool completionDone = false;
bool completionSucceeded = false;
FrameCopyBatch batch = {};
}; };
Product m_products[CAPTURE_PIPELINE_SLOTS]; // The unindexed copy-slot API permits exactly one in-flight submission.
mutable CSRWLock m_productLock; CopyContext m_copy;
Wrappers::Event m_productAvailableEvent;
static void CompletionFunction( static void CompletionFunction(
CD3D12CommandSlot * slot, bool result, void * param1, void * param2); CD3D12CommandSlot * slot, bool result, void * param1, void * param2);
int AcquireProduct();
int WaitForProduct();
void RestoreProduct(unsigned productIndex, ProductState state);
void FinishProduct(
unsigned productIndex, bool publishing, bool result);
void MarkSourceReady(unsigned productIndex, uint64_t sequence);
void MarkBatchCommitted(unsigned productIndex, uint64_t sequence);
bool EnsureProductResource(unsigned productIndex, size_t frameSize);
bool BeginExecute(unsigned productIndex, uint64_t sequence,
ProductState state);
void EndExecute(unsigned productIndex, uint64_t sequence,
bool& completed, bool& succeeded);
bool PrepareBatch(Product& product, unsigned productIndex,
const FramePlan& plan, uint64_t copyStart);
void CompleteBatch(CD3D12CommandSlot * slot, Product& product,
unsigned productIndex, bool publishing, bool result);
void ResetProducts();
void SignalProductState(bool available = false);
public: public:
CSoftwareFrameProcessor(IFrameTransport * transport, CSoftwareFrameProcessor(IFrameTransport * transport,
@@ -101,10 +48,7 @@ public:
CSRWLock * pipelineLock, HANDLE terminateEvent); CSRWLock * pipelineLock, HANDLE terminateEvent);
bool Submit(const FrameSubmission& submission) override; bool Submit(const FrameSubmission& submission) override;
bool HasReadyFrame() const override; bool HasReadyFrame() const override { return false; }
bool Publish(const FramePlan& plan, uint64_t publishStart) override; bool Publish(const FramePlan&, uint64_t) override { return false; }
bool UsesCadence() const override { return false; } bool UsesCadence() const override { return false; }
bool IsValid() const override;
void Reset() override;
void ResetPipeline() override;
}; };

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@@ -666,13 +666,17 @@ bool CFrameHub::GetFramePlan(
return plan.count != 0; return plan.count != 0;
} }
bool CFrameHub::GetImmediateFramePlan(uint64_t now, FramePlan& plan) bool CFrameHub::GetImmediatePrimaryFramePlan(
uint64_t now, FramePlan& plan)
{ {
plan = {}; plan = {};
SinkRef refs[FRAME_MAX_SINKS]; SinkRef refs[FRAME_MAX_SINKS];
const unsigned count = Snapshot(refs); const unsigned count = Snapshot(refs);
for (unsigned i = 0; i < count; ++i) for (unsigned i = 0; i < count; ++i)
{ {
if (!refs[i].primary)
continue;
Sink& sink = *refs[i].sink; Sink& sink = *refs[i].sink;
CSRWSharedLock call(sink.callLock); CSRWSharedLock call(sink.callLock);
if (!Atomic::Load(sink.active, std::memory_order_acquire) || if (!Atomic::Load(sink.active, std::memory_order_acquire) ||
@@ -693,8 +697,9 @@ bool CFrameHub::GetImmediateFramePlan(uint64_t now, FramePlan& plan)
CFrameScheduler::Schedule schedule = {}; CFrameScheduler::Schedule schedule = {};
bool periodic = false; bool periodic = false;
bool republish = false; bool republish = false;
sink.target->GetPublishTarget( if (!sink.target->GetPublishTarget(
now, target, schedule, periodic, republish); now, target, schedule, periodic, republish))
continue;
if (plan.count == FRAME_MAX_SINKS) if (plan.count == FRAME_MAX_SINKS)
continue; continue;

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@@ -187,7 +187,7 @@ public:
bool NeedsFrame() const override; bool NeedsFrame() const override;
bool GetFramePlan( bool GetFramePlan(
uint64_t now, bool productReady, FramePlan& plan) override; uint64_t now, bool productReady, FramePlan& plan) override;
bool GetImmediateFramePlan( bool GetImmediatePrimaryFramePlan(
uint64_t now, FramePlan& plan) override; uint64_t now, FramePlan& plan) override;
void MissFramePlan(const FramePlan& plan, uint64_t now) override; void MissFramePlan(const FramePlan& plan, uint64_t now) override;
bool PrepareFrameBatch(const FramePlan& plan, bool PrepareFrameBatch(const FramePlan& plan,

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@@ -1215,14 +1215,27 @@ CfgResult CTransportManager::Cfg(const GraphCfg& cfg,
Entry& entry = *entries[i]; Entry& entry = *entries[i];
bool frameService = false; bool frameService = false;
bool required = false; bool required = false;
bool primary = false;
{ {
CSRWSharedLock entryLock(entry.lock); CSRWSharedLock entryLock(entry.lock);
frameService = frameService =
(entry.config.services & TRANSPORT_SERVICE_FRAME) != 0; (entry.config.services & TRANSPORT_SERVICE_FRAME) != 0;
required = entry.required; required = entry.required;
primary = entry.primary;
} }
// Software capture writes directly into the primary frame target.
// Secondary routes add fan-out work and can require staging copies.
if (!frameService) if (!frameService)
continue; continue;
if (cfg.mode == GpuMode::SOFTWARE && !primary)
{
if (required)
{
result = CfgResult::REJECTED;
break;
}
continue;
}
if (!BeginCall(entry, Call::CFG, true)) if (!BeginCall(entry, Call::CFG, true))
{ {

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@@ -58,7 +58,7 @@ public:
virtual bool NeedsFrame() const = 0; virtual bool NeedsFrame() const = 0;
virtual bool GetFramePlan( virtual bool GetFramePlan(
uint64_t now, bool productReady, FramePlan& plan) = 0; uint64_t now, bool productReady, FramePlan& plan) = 0;
virtual bool GetImmediateFramePlan( virtual bool GetImmediatePrimaryFramePlan(
uint64_t now, FramePlan& plan) = 0; uint64_t now, FramePlan& plan) = 0;
virtual void MissFramePlan(const FramePlan& plan, uint64_t now) = 0; virtual void MissFramePlan(const FramePlan& plan, uint64_t now) = 0;