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[client] usb audio: connect USB redirection
Add an opt-in USB audio fallback and connect the emulator to an available PureSpice USBREDIR channel. Keep transport-provided audio in priority and serialize USB parser processing and teardown on the PureSpice thread.
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@@ -183,6 +183,7 @@ struct AppParams
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bool useSpiceInput;
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bool useSpiceClipboard;
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bool useSpiceAudio;
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bool useSpiceUSBAudio;
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const char * spiceHost;
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unsigned int spicePort;
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bool clipboardToVM;
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