[client] audio: move audio code into it's own unit

This commit is contained in:
Geoffrey McRae
2022-01-06 23:24:13 +11:00
parent e6bd36ec7c
commit a114ea3de4
5 changed files with 192 additions and 87 deletions

29
client/src/audio.h Normal file
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/**
* Looking Glass
* Copyright © 2017-2022 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
void audio_init(void);
void audio_free(void);
void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
uint32_t time);
void audio_playbackStop(void);
void audio_playbackVolume(int channels, const uint16_t volume[]);
void audio_playbackMute(bool mute);
void audio_playbackData(uint8_t * data, size_t size);