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[client] opengl: don't scale the FPS readout
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@ -371,6 +371,9 @@ bool opengl_render(void * opaque, SDL_Window * window)
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this->fpsTexture = true;
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this->fpsTexture = true;
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glNewList(this->fpsList, GL_COMPILE);
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glNewList(this->fpsList, GL_COMPILE);
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glPushMatrix();
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glLoadIdentity();
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
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glColor4f(0.0f, 0.0f, 1.0f, 0.5f);
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@ -391,6 +394,8 @@ bool opengl_render(void * opaque, SDL_Window * window)
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glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
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glTexCoord2f(1.0f, 1.0f); glVertex2i(this->fpsRect.x + this->fpsRect.w, this->fpsRect.y + this->fpsRect.h);
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glEnd();
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glEnd();
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glPopMatrix();
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glEndList();
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glEndList();
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}
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}
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