Revert "[client] audio: allow the audiodev to return the periodFrames"

This reverts commit 41884bfcc5.

PipeWire can change it's period size on the fly on us making this
approach invalid.
This commit is contained in:
Geoffrey McRae
2022-01-28 09:58:57 +11:00
parent c2a766c2ee
commit a0477466d2
4 changed files with 49 additions and 69 deletions

View File

@@ -109,7 +109,6 @@ typedef struct
// avoid false sharing
alignas(64) PlaybackDeviceData deviceData;
alignas(64) PlaybackSpiceData spiceData;
int targetLatencyFrames;
}
playback;
@@ -221,16 +220,15 @@ static int playbackPullFrames(uint8_t * dst, int frames)
if (audio.playback.buffer)
{
static bool first = true;
// Measure the device clock and post to the Spice thread
if (frames != data->periodFrames || first)
if (frames != data->periodFrames)
{
if (first)
{
bool init = data->periodFrames == 0;
if (init)
data->nextTime = now;
first = false;
}
data->periodFrames = frames;
data->periodSec = (double) frames / audio.playback.sampleRate;
data->nextTime += llrint(data->periodSec * 1.0e9);
data->nextPosition += frames;
@@ -319,6 +317,7 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
audio.playback.stride = channels * sizeof(float);
audio.playback.state = STREAM_STATE_SETUP;
audio.playback.deviceData.periodFrames = 0;
audio.playback.deviceData.nextPosition = 0;
audio.playback.spiceData.periodFrames = 0;
@@ -329,14 +328,7 @@ void audio_playbackStart(int channels, int sampleRate, PSAudioFormat format,
audio.playback.spiceData.offsetErrorIntegral = 0.0;
audio.playback.spiceData.ratioIntegral = 0.0;
int frames;
audio.audioDev->playback.setup(channels, sampleRate, playbackPullFrames,
&frames);
audio.playback.deviceData.periodFrames = frames;
audio.playback.targetLatencyFrames = frames;
audio.playback.deviceData.periodSec =
(double)frames / audio.playback.sampleRate;
audio.audioDev->playback.setup(channels, sampleRate, playbackPullFrames);
// if a volume level was stored, set it before we return
if (audio.playback.volumeChannels)
@@ -405,8 +397,7 @@ void audio_playbackData(uint8_t * data, size_t size)
if (!STREAM_ACTIVE(audio.playback.state))
return;
PlaybackSpiceData * spiceData = &audio.playback.spiceData;
PlaybackDeviceData * devData = &audio.playback.deviceData;
PlaybackSpiceData * spiceData = &audio.playback.spiceData;
int64_t now = nanotime();
// Convert from s16 to f32 samples
@@ -455,15 +446,6 @@ void audio_playbackData(uint8_t * data, size_t size)
spiceData->devNextPosition = deviceTick.nextPosition;
}
// If the buffer is getting too empty increase the target latency
static bool checkFill = false;
if (checkFill && audio.playback.state == STREAM_STATE_RUN &&
ringbuffer_getCount(audio.playback.buffer) < devData->periodFrames)
{
audio.playback.targetLatencyFrames += devData->periodFrames;
checkFill = false;
}
// Measure the Spice audio clock
int64_t curTime;
int64_t curPosition;
@@ -525,8 +507,17 @@ void audio_playbackData(uint8_t * data, size_t size)
((double) (curTime - spiceData->devLastTime) /
(spiceData->devNextTime - spiceData->devLastTime));
// Target latency derived experimentally to avoid underruns. This could be
// reduced with more tuning. We could adjust on the fly based upon the
// device period size, but that would result in underruns if the period size
// suddenly increases. It may be better instead to just reduce the maximum
// latency on the audio devices, which currently is set quite high
int targetLatencyMs = 70;
int targetLatencyFrames =
targetLatencyMs * audio.playback.sampleRate / 1000;
double actualOffset = curPosition - devPosition;
double actualOffsetError = -(actualOffset - audio.playback.targetLatencyFrames);
double actualOffsetError = -(actualOffset - targetLatencyFrames);
double error = actualOffsetError - offsetError;
spiceData->offsetError += spiceData->b * error +
@@ -577,18 +568,9 @@ void audio_playbackData(uint8_t * data, size_t size)
if (audio.playback.state == STREAM_STATE_SETUP)
{
frames = ringbuffer_getCount(audio.playback.buffer);
if (frames >= max(devData->periodFrames,
ringbuffer_getLength(audio.playback.buffer) / 20))
{
if (audio.audioDev->playback.start(frames))
audio.playback.state = STREAM_STATE_RUN;
audio.audioDev->playback.start();
}
}
// re-arm the buffer fill check if we have buffered enough
if (!checkFill && ringbuffer_getCount(audio.playback.buffer) >=
audio.playback.targetLatencyFrames)
checkFill = true;
}
bool audio_supportsRecord(void)