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[client] wayland: constrain pointer only during capture
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Remove the persistent confined-pointer workaround that emulated cursor warping on Wayland. Normal pointer motion now uses absolute input only. Create relative and locked pointer objects only during capture. Preserve the request across pointer capability changes, and suppress relative events until the compositor confirms the lock. On uncapture, publish the current absolute position instead of trying to warp the host cursor.
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@@ -72,9 +72,6 @@ void app_invalidateWindow(bool full);
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void app_handleMouseRelative(double normx, double normy,
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double rawx, double rawy);
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void app_handleMouseBasic(void);
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void app_resyncMouseBasic(void);
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void app_handleButtonPress(int button);
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void app_handleButtonRelease(int button);
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void app_handleWheelMotion(double motion);
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