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https://github.com/gnif/LookingGlass.git
synced 2024-11-22 13:37:22 +00:00
[client] treat buffers correctly
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2374b1a9fb
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@ -39,6 +39,7 @@ typedef struct LG_RendererParams
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SDL_Window * window;
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TTF_Font * font;
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bool showFPS;
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bool resample;
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int width;
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int height;
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}
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@ -78,7 +79,7 @@ typedef bool (* LG_RendererIsCompatible )(void * opaque, const LG_Rende
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typedef void (* LG_RendererOnResize )(void * opaque, const int width, const int height, const LG_RendererRect destRect);
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typedef bool (* LG_RendererOnMouseShape )(void * opaque, const LG_RendererCursor cursor, const int width, const int height, const int pitch, const uint8_t * data);
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typedef bool (* LG_RendererOnMouseEvent )(void * opaque, const bool visible , const int x, const int y);
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typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data, bool resample);
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typedef bool (* LG_RendererOnFrameEvent )(void * opaque, const uint8_t * data);
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typedef bool (* LG_RendererRender )(void * opaque);
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typedef struct LG_Renderer
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@ -237,6 +237,7 @@ int renderThread(void * unused)
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LG_RendererParams lgrParams;
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lgrParams.window = state.window;
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lgrParams.font = state.font;
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lgrParams.resample = params.useMipmap;
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lgrParams.showFPS = params.showFPS;
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lgrParams.width = width;
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lgrParams.height = height;
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@ -298,7 +299,7 @@ int renderThread(void * unused)
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}
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const uint8_t * data = (const uint8_t *)state.shm + header.frame.dataPos;
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if (!state.lgr->on_frame_event(state.lgrData, data, params.useMipmap))
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if (!state.lgr->on_frame_event(state.lgrData, data))
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{
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DEBUG_ERROR("Failed to render the frame");
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break;
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@ -124,7 +124,8 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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}
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}
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetSwapInterval(0);
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glDrawBuffer(GL_FRONT);
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// check if the GPU supports GL_ARB_buffer_storage first
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// there is no advantage to this renderer if it is not present.
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@ -176,8 +177,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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this->texSize * BUFFER_COUNT,
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NULL,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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GL_MAP_PERSISTENT_BIT
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);
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if (lgr_opengl_check_error("glBufferStorage"))
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return false;
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@ -188,7 +188,7 @@ bool lgr_opengl_initialize(void ** opaque, const LG_RendererParams params, const
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this->texSize * BUFFER_COUNT,
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GL_MAP_WRITE_BIT |
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GL_MAP_PERSISTENT_BIT |
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GL_MAP_COHERENT_BIT
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GL_MAP_FLUSH_EXPLICIT_BIT
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);
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if (lgr_opengl_check_error("glMapBufferRange"))
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@ -446,16 +446,12 @@ bool lgr_opengl_on_mouse_event(void * opaque, const bool visible, const int x, c
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return false;
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}
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bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resample)
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bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data)
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{
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struct LGR_OpenGL * this = (struct LGR_OpenGL *)opaque;
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if (!this || !this->initialized)
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return false;
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int texIndex = this->texIndex + 1;
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if (texIndex == BUFFER_COUNT)
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texIndex = 0;
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if (this->params.showFPS && this->renderTime > 1e9)
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{
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char str[128];
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@ -526,33 +522,38 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
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glEndList();
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}
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// copy the buffer to the texture
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memcpySSE(this->texPixels[texIndex], data, this->texSize);
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// bind the texture and update it
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glBindTexture(GL_TEXTURE_2D , this->textures[FRAME_TEXTURE]);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, this->vboID[0] );
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glPixelStorei(GL_UNPACK_ALIGNMENT , 4 );
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glPixelStorei(GL_UNPACK_ROW_LENGTH , this->format.width );
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// copy the buffer to the texture
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memcpySSE(this->texPixels[this->texIndex], data, this->texSize);
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glFlushMappedBufferRange(
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GL_PIXEL_UNPACK_BUFFER,
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this->texSize * this->texIndex,
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this->texSize
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);
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// update the texture
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glTexSubImage2D(
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GL_TEXTURE_2D,
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0,
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0,
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texIndex * this->format.height,
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this->texIndex * this->format.height,
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this->format.width ,
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this->format.height,
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this->vboFormat,
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GL_UNSIGNED_BYTE,
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(void*)(texIndex * this->texSize)
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(void*)(this->texIndex * this->texSize)
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);
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lgr_opengl_check_error("glTexSubImage2D");
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// unbind the buffer
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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const bool mipmap = resample && (
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const bool mipmap = this->params.resample && (
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(this->format.width > this->destRect.w) ||
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(this->format.height > this->destRect.h));
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@ -568,8 +569,10 @@ bool lgr_opengl_on_frame_event(void * opaque, const uint8_t * data, bool resampl
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glBindTexture(GL_TEXTURE_2D, 0);
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if (++this->texIndex == BUFFER_COUNT)
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this->texIndex = 0;
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this->frameUpdate = true;
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this->texIndex = texIndex;
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return true;
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}
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@ -616,9 +619,6 @@ bool lgr_opengl_render(void * opaque)
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);
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this->resizeWindow = false;
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glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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}
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@ -631,23 +631,25 @@ bool lgr_opengl_render(void * opaque)
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const uint64_t delta = nanotime() - this->lastMouseDraw;
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if (delta < 1e7)
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return true;
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glDrawBuffer(GL_FRONT);
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glCallList(this->texList + this->texIndex);
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lgr_opengl_draw_mouse(this);
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glFlush();
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this->mouseUpdate = false;
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this->lastMouseDraw = nanotime();
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return true;
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}
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glDrawBuffer(GL_BACK);
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// wait for vsync
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unsigned int count;
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glXGetVideoSyncSGI(&count);
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if (count == this->gpuFrameCount)
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glXWaitVideoSyncSGI(1, 0, &count);
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glXGetVideoSyncSGI(&this->gpuFrameCount);
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glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_SCISSOR_TEST);
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glCallList(this->texList + this->texIndex);
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lgr_opengl_draw_mouse(this);
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if (this->fpsTexture)
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glCallList(this->fpsList);
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SDL_GL_SwapWindow(this->params.window);
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glFlush();
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++this->frameCount;
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const uint64_t t = nanotime();
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