[common/client] platform: make timing waits portable

This commit is contained in:
Geoffrey McRae
2026-09-12 08:13:16 +10:00
parent d045ac6ba7
commit 9c8343df96
18 changed files with 351 additions and 161 deletions

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@@ -1,5 +1,19 @@
cmake_minimum_required(VERSION 3.10)
add_executable(common-platform-tests
common_platform_test.c
)
target_link_libraries(common-platform-tests
${EXE_FLAGS}
lg_common
)
add_test(NAME common-platform-tests
COMMAND common-platform-tests
)
set_tests_properties(common-platform-tests PROPERTIES
TIMEOUT 10
)
add_executable(font-tests
font_test.c
../src/font.c

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@@ -0,0 +1,117 @@
/**
* Looking Glass
* Copyright © 2017-2026 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "test.h"
#include "common/event.h"
#include "common/thread.h"
#include "common/time.h"
#include <stdatomic.h>
#include <stdint.h>
#define TEST_WAIT_NS UINT64_C(1000000000)
struct SignalState
{
LGEvent * event;
};
struct TimerState
{
LGEvent * event;
atomic_uint calls;
};
static int signalThread(void * opaque)
{
const struct SignalState * state = opaque;
nsleep(UINT64_C(2000000));
CHECK(lgSignalEvent(state->event));
return 0;
}
static bool timerCallback(void * opaque)
{
struct TimerState * state = opaque;
const unsigned int calls = atomic_fetch_add_explicit(
&state->calls, 1, memory_order_relaxed) + 1;
if (calls < 2)
return true;
CHECK(lgSignalEvent(state->event));
return false;
}
static void testEventWaits(void)
{
LGEvent * event = lgCreateEvent(true, 0);
CHECK(event);
const uint64_t timeoutStart = nanotime();
CHECK(!lgWaitEventNS(event, UINT64_C(1000000)));
CHECK(nanotime() >= timeoutStart);
const struct SignalState state = { .event = event };
LGThread * thread;
CHECK(lgCreateThread("eventSignal", signalThread, (void *)&state, &thread));
CHECK(lgWaitEventDeadline(event, nanotime() + TEST_WAIT_NS));
CHECK(lgJoinThread(thread, NULL));
CHECK(!lgWaitEvent(event, 0));
lgFreeEvent(event);
}
static void testManualReset(void)
{
LGEvent * event = lgCreateEvent(false, 0);
CHECK(event);
CHECK(lgSignalEvent(event));
CHECK(lgWaitEvent(event, 0));
CHECK(lgWaitEvent(event, 0));
CHECK(lgResetEvent(event));
CHECK(!lgWaitEvent(event, 0));
lgFreeEvent(event);
}
static void testTimer(void)
{
LGEvent * event = lgCreateEvent(true, 0);
CHECK(event);
struct TimerState state = { .event = event };
atomic_init(&state.calls, 0);
LGTimer * timer;
CHECK(lgCreateTimer(1, timerCallback, &state, &timer));
CHECK(lgWaitEventNS(event, TEST_WAIT_NS));
lgTimerDestroy(timer);
CHECK(atomic_load_explicit(&state.calls, memory_order_relaxed) == 2);
lgFreeEvent(event);
}
int main(void)
{
lgTimeInit();
testEventWaits();
testManualReset();
testTimer();
return 0;
}