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https://github.com/gnif/LookingGlass.git
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[host/client] added experimental RGBA16 float support (EGL only)
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parent
4f40ce4b40
commit
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@ -197,6 +197,11 @@ bool egl_desktop_update(EGL_Desktop * desktop, const bool sourceChanged, const L
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_RGBA16F:
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pixFmt = EGL_PF_RGBA16F;
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desktop->shader = &desktop->shader_generic;
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break;
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case FRAME_TYPE_YUV420:
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pixFmt = EGL_PF_YUV420;
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desktop->shader = &desktop->shader_yuv;
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@ -219,6 +219,19 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_RGBA16F:
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planeCount = 1;
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texture->bpp = 8;
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texture->format = GL_RGBA;
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texture->planes[0][0] = width;
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texture->planes[0][1] = height;
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texture->planes[0][2] = stride / 8;
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texture->offsets[0] = 0;
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texture->intFormat = GL_RGB16;
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texture->dataType = GL_FLOAT;
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texture->pboBufferSize = height * stride;
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break;
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case EGL_PF_YUV420:
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planeCount = 3;
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texture->bpp = 4;
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@ -32,6 +32,7 @@ enum EGL_PixelFormat
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EGL_PF_RGBA,
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EGL_PF_BGRA,
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EGL_PF_RGBA10,
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EGL_PF_RGBA16F,
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EGL_PF_YUV420
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};
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@ -440,6 +440,11 @@ static int frameThread(void * unused)
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lgrFormat.bpp = 32;
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break;
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case FRAME_TYPE_RGBA16F:
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dataSize = lgrFormat.height * lgrFormat.pitch;
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lgrFormat.bpp = 64;
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break;
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case FRAME_TYPE_YUV420:
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dataSize = lgrFormat.height * lgrFormat.width;
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dataSize += (dataSize / 4) * 2;
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@ -29,6 +29,7 @@ typedef enum FrameType
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FRAME_TYPE_BGRA , // BGRA interleaved: B,G,R,A 32bpp
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FRAME_TYPE_RGBA , // RGBA interleaved: R,G,B,A 32bpp
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FRAME_TYPE_RGBA10 , // RGBA interleaved: R,G,B,A 10,10,10,2 bpp
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FRAME_TYPE_RGBA16F , // RGBA interleaved: R,G,B,A 16,16,16,16 bpp float
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FRAME_TYPE_YUV420 , // YUV420
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FRAME_TYPE_MAX , // sentinel value
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}
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@ -51,7 +52,7 @@ typedef enum CursorType
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CursorType;
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#define KVMFR_MAGIC "KVMFR---"
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#define KVMFR_VERSION 3
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#define KVMFR_VERSION 4
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typedef struct KVMFR
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{
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@ -35,10 +35,11 @@ CaptureResult;
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typedef enum CaptureFormat
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{
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// frame formats
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CAPTURE_FMT_BGRA ,
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CAPTURE_FMT_RGBA ,
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CAPTURE_FMT_RGBA10,
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CAPTURE_FMT_YUV420,
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CAPTURE_FMT_BGRA ,
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CAPTURE_FMT_RGBA ,
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CAPTURE_FMT_RGBA10 ,
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CAPTURE_FMT_RGBA16F,
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CAPTURE_FMT_YUV420 ,
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// pointer formats
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CAPTURE_FMT_COLOR ,
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@ -519,11 +519,18 @@ static bool dxgi_init()
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IDXGIOutputDuplication_GetDesc(this->dup, &dupDesc);
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DEBUG_INFO("Source Format : %s", GetDXGIFormatStr(dupDesc.ModeDesc.Format));
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uint8_t bpp = 8;
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switch(dupDesc.ModeDesc.Format)
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{
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case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
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case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
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case DXGI_FORMAT_R10G10B10A2_UNORM: this->format = CAPTURE_FMT_RGBA10; break;
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case DXGI_FORMAT_B8G8R8A8_UNORM : this->format = CAPTURE_FMT_BGRA ; break;
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case DXGI_FORMAT_R8G8B8A8_UNORM : this->format = CAPTURE_FMT_RGBA ; break;
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case DXGI_FORMAT_R10G10B10A2_UNORM : this->format = CAPTURE_FMT_RGBA10 ; break;
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case DXGI_FORMAT_R16G16B16A16_FLOAT:
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this->format = CAPTURE_FMT_RGBA16F;
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bpp = 16;
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break;
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default:
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DEBUG_ERROR("Unsupported source format");
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goto fail;
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@ -562,7 +569,7 @@ static bool dxgi_init()
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goto fail;
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}
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this->pitch = mapping.RowPitch;
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this->stride = mapping.RowPitch / 4;
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this->stride = mapping.RowPitch / bpp;
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ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource *)this->texture[0].tex, 0);
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QueryPerformanceFrequency(&this->perfFreq) ;
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@ -178,10 +178,11 @@ static int frameThread(void * opaque)
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KVMFRFrame * fi = lgmpHostMemPtr(app.frameMemory[app.frameIndex]);
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switch(frame.format)
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{
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case CAPTURE_FMT_BGRA : fi->type = FRAME_TYPE_BGRA ; break;
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case CAPTURE_FMT_RGBA : fi->type = FRAME_TYPE_RGBA ; break;
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case CAPTURE_FMT_RGBA10: fi->type = FRAME_TYPE_RGBA10; break;
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case CAPTURE_FMT_YUV420: fi->type = FRAME_TYPE_YUV420; break;
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case CAPTURE_FMT_BGRA : fi->type = FRAME_TYPE_BGRA ; break;
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case CAPTURE_FMT_RGBA : fi->type = FRAME_TYPE_RGBA ; break;
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case CAPTURE_FMT_RGBA10 : fi->type = FRAME_TYPE_RGBA10 ; break;
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case CAPTURE_FMT_RGBA16F: fi->type = FRAME_TYPE_RGBA16F; break;
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case CAPTURE_FMT_YUV420 : fi->type = FRAME_TYPE_YUV420 ; break;
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default:
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DEBUG_ERROR("Unsupported frame format %d, skipping frame", frame.format);
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continue;
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