[c-host] add spinlock support to events and alter dxgi to use them

This commit is contained in:
Geoffrey McRae 2019-12-17 14:59:58 +11:00
parent db2f5b85a9
commit 9c5f9906fa
3 changed files with 127 additions and 35 deletions

View File

@ -46,7 +46,7 @@ bool os_joinThread (osThreadHandle * handle, int * resultCode);
typedef struct osEventHandle osEventHandle;
osEventHandle * os_createEvent(bool autoReset);
osEventHandle * os_createEvent(bool autoReset, unsigned int msSpinTime);
void os_freeEvent (osEventHandle * handle);
bool os_waitEvent (osEventHandle * handle, unsigned int timeout);
bool os_waitEvents (osEventHandle * handles[], int count, bool waitAll, unsigned int timeout);

View File

@ -46,7 +46,7 @@ typedef struct Texture
enum TextureState state;
ID3D11Texture2D * tex;
D3D11_MAPPED_SUBRESOURCE map;
volatile int free;
osEventHandle * readyEvent;
}
Texture;
@ -80,7 +80,6 @@ struct iface
IDXGIOutputDuplication * dup;
int maxTextures;
Texture * texture;
volatile int texPending;
volatile int texRIndex;
int texWIndex;
bool needsRelease;
@ -165,7 +164,7 @@ static bool dxgi_create()
return false;
}
this->pointerEvent = os_createEvent(true);
this->pointerEvent = os_createEvent(true, 10);
if (!this->pointerEvent)
{
DEBUG_ERROR("failed to create the pointer event");
@ -178,6 +177,20 @@ static bool dxgi_create()
this->maxTextures = 1;
this->texture = calloc(sizeof(struct Texture), this->maxTextures);
for(int i = 0; i < this->maxTextures; ++i)
{
this->texture[i].readyEvent = os_createEvent(false, 30);
if (!this->texture[i].readyEvent)
{
DEBUG_ERROR("failed to create the texture event");
for(int x = 0; x < i; ++x)
os_freeEvent(this->texture[x].readyEvent);
free(this->texture);
free(this);
}
}
this->useAcquireLock = option_get_bool("dxgi", "useAcquireLock");
return true;
@ -211,7 +224,6 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
this->pointerUsed = 0;
this->stop = false;
this->texPending = 0;
this->texRIndex = 0;
this->texWIndex = 0;
@ -483,8 +495,6 @@ static bool dxgi_init(void * pointerShape, const unsigned int pointerSize)
DEBUG_WINERROR("Failed to create texture", status);
goto fail;
}
this->texture[i].free = 1;
}
// map the texture simply to get the pitch and stride
@ -653,7 +663,7 @@ static CaptureResult dxgi_capture()
tex = &this->texture[this->texWIndex];
// check if the texture is free, if not skip the frame to keep up
if (INTERLOCKED_GET(&tex->free))
if (tex->state == TEXTURE_STATE_UNUSED)
{
ID3D11Texture2D * src;
status = IDXGIResource_QueryInterface(res, &IID_ID3D11Texture2D, (void **)&src);
@ -672,10 +682,9 @@ static CaptureResult dxgi_capture()
ID3D11Texture2D_Release(src);
// set the state
// set the state and signal
tex->state = TEXTURE_STATE_PENDING_MAP;
INTERLOCKED_DEC(&tex->free);
INTERLOCKED_INC(&this->texPending);
os_signalEvent(tex->readyEvent);
// advance our write pointer
if (++this->texWIndex == this->maxTextures)
@ -752,11 +761,8 @@ static CaptureResult dxgi_waitFrame(CaptureFrame * frame)
assert(this->initialized);
Texture * tex = &this->texture[INTERLOCKED_GET(&this->texRIndex)];
if (INTERLOCKED_GET(&tex->free))
{
Sleep(1);
if (!os_waitEvent(tex->readyEvent, 1000))
return CAPTURE_RESULT_TIMEOUT;
}
// try to map the resource, but don't wait for it
HRESULT status;
@ -771,7 +777,6 @@ static CaptureResult dxgi_waitFrame(CaptureFrame * frame)
}
tex->state = TEXTURE_STATE_MAPPED;
INTERLOCKED_DEC(&this->texPending);
frame->width = this->width;
frame->height = this->height;
@ -779,6 +784,7 @@ static CaptureResult dxgi_waitFrame(CaptureFrame * frame)
frame->stride = this->stride;
frame->format = this->format;
os_resetEvent(tex->readyEvent);
return CAPTURE_RESULT_OK;
}
@ -791,8 +797,8 @@ static CaptureResult dxgi_getFrame(FrameBuffer frame)
framebuffer_write(frame, tex->map.pData, this->pitch * this->height);
LOCKED({ID3D11DeviceContext_Unmap(this->deviceContext, (ID3D11Resource*)tex->tex, 0);});
tex->state = TEXTURE_STATE_UNUSED;
INTERLOCKED_INC(&tex->free);
INTERLOCKED_INC(&this->texRIndex);
INTERLOCKED_CE (&this->texRIndex, this->maxTextures, 0);

View File

@ -38,6 +38,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
struct AppState
{
LARGE_INTEGER perfFreq;
HINSTANCE hInst;
int argc;
@ -69,6 +70,15 @@ struct osThreadHandle
int resultCode;
};
struct osEventHandle
{
bool reset;
HANDLE handle;
bool wrapped;
unsigned int msSpinTime;
volatile bool signaled;
};
// undocumented API to adjust the system timer resolution (yes, its a nasty hack)
typedef NTSTATUS (__stdcall *ZwSetTimerResolution_t)(ULONG RequestedResolution, BOOLEAN Set, PULONG ActualResolution);
static ZwSetTimerResolution_t ZwSetTimerResolution = NULL;
@ -320,6 +330,9 @@ bool app_init()
DEBUG_INFO("System timer resolution: %.2f ns", (float)actualResolution / 100.0f);
}
// get the performance frequency for spinlocks
QueryPerformanceFrequency(&app.perfFreq);
HDEVINFO deviceInfoSet;
PSP_DEVICE_INTERFACE_DETAIL_DATA infData = NULL;
SP_DEVICE_INTERFACE_DATA deviceInterfaceData;
@ -488,36 +501,98 @@ bool os_joinThread(osThreadHandle * handle, int * resultCode)
return false;
}
osEventHandle * os_createEvent(bool autoReset)
osEventHandle * os_createEvent(bool autoReset, unsigned int msSpinTime)
{
HANDLE event = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL);
osEventHandle * event = (osEventHandle *)malloc(sizeof(osEventHandle));
if (!event)
{
DEBUG_WINERROR("Failed to create the event", GetLastError());
DEBUG_ERROR("out of ram");
return NULL;
}
return (osEventHandle*)event;
event->reset = autoReset;
event->wrapped = false;
event->msSpinTime = msSpinTime;
event->handle = CreateEvent(NULL, autoReset ? FALSE : TRUE, FALSE, NULL);
if (!event->handle)
{
DEBUG_WINERROR("Failed to create the event", GetLastError());
free(event);
return NULL;
}
return event;
}
osEventHandle * os_wrapEvent(HANDLE event)
osEventHandle * os_wrapEvent(HANDLE handle)
{
return (osEventHandle*)event;
osEventHandle * event = (osEventHandle *)malloc(sizeof(osEventHandle));
if (!event)
{
DEBUG_ERROR("out of ram");
return NULL;
}
event->reset = false;
event->handle = event;
event->wrapped = true;
event->msSpinTime = 0;
return event;
}
void os_freeEvent(osEventHandle * handle)
void os_freeEvent(osEventHandle * event)
{
CloseHandle((HANDLE)handle);
CloseHandle(event->handle);
}
bool os_waitEvent(osEventHandle * handle, unsigned int timeout)
bool os_waitEvent(osEventHandle * event, unsigned int timeout)
{
// wrapped events can't be enahnced
if (!event->wrapped)
{
if (event->signaled)
return true;
if (timeout == 0)
return event->signaled;
if (event->msSpinTime)
{
unsigned int spinTime = event->msSpinTime;
if (timeout != TIMEOUT_INFINITE)
{
if (timeout > event->msSpinTime)
timeout -= event->msSpinTime;
else
{
spinTime -= timeout;
timeout = 0;
}
}
LARGE_INTEGER end, now;
QueryPerformanceCounter(&end);
end.QuadPart += (app.perfFreq.QuadPart / 1000) * spinTime;
while(!event->signaled)
{
QueryPerformanceCounter(&now);
if (now.QuadPart >= end.QuadPart)
break;
}
if (event->signaled)
return true;
}
}
const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
while(true)
{
switch(WaitForSingleObject((HANDLE)handle, to))
switch(WaitForSingleObject(event->handle, to))
{
case WAIT_OBJECT_0:
if (!event->reset)
event->signaled = true;
return true;
case WAIT_ABANDONED:
@ -539,18 +614,24 @@ bool os_waitEvent(osEventHandle * handle, unsigned int timeout)
}
}
bool os_waitEvents(osEventHandle * handles[], int count, bool waitAll, unsigned int timeout)
bool os_waitEvents(osEventHandle * events[], int count, bool waitAll, unsigned int timeout)
{
const DWORD to = (timeout == TIMEOUT_INFINITE) ? INFINITE : (DWORD)timeout;
HANDLE * handles = (HANDLE *)malloc(sizeof(HANDLE) * count);
for(int i = 0; i < count; ++i)
handles[i] = events[i]->handle;
while(true)
{
DWORD result = WaitForMultipleObjects(count, (HANDLE*)handles, waitAll, to);
DWORD result = WaitForMultipleObjects(count, handles, waitAll, to);
if (result >= WAIT_OBJECT_0 && result < count)
{
// null non signalled events from the handle list
// null non signaled events from the handle list
for(int i = 0; i < count; ++i)
if (i != result && !os_waitEvent(handles[i], 0))
if (i != result && !os_waitEvent(events[i], 0))
handles[i] = NULL;
free(handles);
return true;
}
@ -563,24 +644,29 @@ bool os_waitEvents(osEventHandle * handles[], int count, bool waitAll, unsigned
if (timeout == TIMEOUT_INFINITE)
continue;
free(handles);
return false;
case WAIT_FAILED:
DEBUG_WINERROR("Wait for event failed", GetLastError());
free(handles);
return false;
}
DEBUG_ERROR("Unknown wait event return code");
free(handles);
return false;
}
}
bool os_signalEvent(osEventHandle * handle)
bool os_signalEvent(osEventHandle * event)
{
return SetEvent((HANDLE)handle);
event->signaled = true;
return SetEvent(event->handle);
}
bool os_resetEvent(osEventHandle * handle)
bool os_resetEvent(osEventHandle * event)
{
return ResetEvent((HANDLE)handle);
event->signaled = false;
return ResetEvent(event->handle);
}