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[client] imgui: fix modifier key modification race
imgui really hates it when we update the modifier key state after igNewFrame. The result is: void ImGui::ErrorCheckEndFrameSanityChecks(): Assertion `(key_mod_flags == 0 || g.IO.KeyMods == key_mod_flags) && "Mismatching io.KeyCtrl/io.KeyShift/io.KeyAlt/io.KeySuper vs io.KeyMods"' failed. Therefore, we buffer the modifier state information and update it in the IO object right before we call igNewFrame.
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@ -406,10 +406,10 @@ void app_handleKeyboardTyped(const char * typed)
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void app_handleKeyboardModifiers(bool ctrl, bool shift, bool alt, bool super)
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void app_handleKeyboardModifiers(bool ctrl, bool shift, bool alt, bool super)
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{
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{
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g_state.io->KeyCtrl = ctrl;
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g_state.modCtrl = ctrl;
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g_state.io->KeyShift = shift;
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g_state.modShift = shift;
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g_state.io->KeyAlt = alt;
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g_state.modAlt = alt;
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g_state.io->KeySuper = super;
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g_state.modSuper = super;
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}
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}
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void app_handleKeyboardLEDs(bool numLock, bool capsLock, bool scrollLock)
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void app_handleKeyboardLEDs(bool numLock, bool capsLock, bool scrollLock)
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@ -806,6 +806,11 @@ int app_renderOverlay(struct Rect * rects, int maxRects)
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struct Overlay * overlay;
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struct Overlay * overlay;
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struct Rect buffer[MAX_OVERLAY_RECTS];
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struct Rect buffer[MAX_OVERLAY_RECTS];
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g_state.io->KeyCtrl = g_state.modCtrl;
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g_state.io->KeyShift = g_state.modShift;
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g_state.io->KeyAlt = g_state.modAlt;
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g_state.io->KeySuper = g_state.modSuper;
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igNewFrame();
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igNewFrame();
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if (g_state.overlayInput)
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if (g_state.overlayInput)
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@ -56,6 +56,10 @@ struct AppState
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bool overlayInput;
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bool overlayInput;
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ImGuiMouseCursor cursorLast;
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ImGuiMouseCursor cursorLast;
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char * imGuiIni;
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char * imGuiIni;
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bool modCtrl;
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bool modShift;
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bool modAlt;
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bool modSuper;
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bool alertShow;
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bool alertShow;
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char * alertMessage;
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char * alertMessage;
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