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[client] egl: fix misuse of stride vs. pitch in texBufferStreamUpdate
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@ -206,8 +206,8 @@ static bool egl_texBufferStreamUpdate(EGL_Texture * texture,
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const uint8_t * src = update->buffer + update->pitch * update->height;
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for(int y = 0; y < update->height; ++y)
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{
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src -= update->stride;
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memcpy(dst, src, update->stride);
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src -= update->pitch;
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memcpy(dst, src, update->pitch);
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dst += texture->format.pitch;
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}
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}
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