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[client] opengl: decouple mouse updates from vsync
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@ -712,6 +712,15 @@ bool lgr_opengl_render(void * opaque)
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return true;
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}
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this->newShape = false;
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glDrawBuffer(GL_FRONT);
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glCallList(this->texList + this->texIndex);
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lgr_opengl_draw_mouse(this);
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if (this->fpsTexture)
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glCallList(this->fpsList);
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glDrawBuffer(GL_BACK);
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glFlush();
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return true;
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}
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glDisable(GL_SCISSOR_TEST);
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