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[client] main: remove/fix faulty upsTime code
The implementation was flawed, instead we just update the presentation time if there was not an early wakeup.
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@@ -104,7 +104,7 @@ struct AppState
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RingBuffer renderTimings;
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RingBuffer frameTimings;
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atomic_uint_least64_t renderCount, frameCount, upsTime;
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atomic_uint_least64_t renderCount, frameCount;
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_Atomic(float) fps, ups;
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uint64_t resizeTimeout;
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