mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 13:37:22 +00:00
[client] app: prevent buttons/keys from being held when focus is lost
This commit is contained in:
parent
971e91238a
commit
9959578cbe
@ -76,6 +76,17 @@ void app_updateCursorPos(double x, double y)
|
||||
void app_handleFocusEvent(bool focused)
|
||||
{
|
||||
g_state.focused = focused;
|
||||
|
||||
if (!focused && g_state.overlayInput)
|
||||
{
|
||||
// release any imgui buttons/keys if we lost focus
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
|
||||
for(int key = 0; key < sizeof(g_state.io->KeysDown) / sizeof(bool); key++)
|
||||
g_state.io->KeysDown[key] = false;
|
||||
}
|
||||
|
||||
if (!core_inputEnabled())
|
||||
{
|
||||
if (!focused && g_params.minimizeOnFocusLoss && app_getFullscreen())
|
||||
@ -121,6 +132,15 @@ void app_handleEnterEvent(bool entered)
|
||||
g_cursor.inWindow = false;
|
||||
core_setCursorInView(false);
|
||||
|
||||
// stop the user being able to drag windows off the screen and work around
|
||||
// the mouse button release being missed due to not being in capture mode.
|
||||
if (g_state.overlayInput)
|
||||
{
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Left ] = false;
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Right ] = false;
|
||||
g_state.io->MouseDown[ImGuiMouseButton_Middle] = false;
|
||||
}
|
||||
|
||||
if (!core_inputEnabled())
|
||||
return;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user