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[c-host] increase delay as lgmp clients can now remove empty messages
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@ -47,14 +47,14 @@ static const struct LGMPQueueConfig FRAME_QUEUE_CONFIG =
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{
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{
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.queueID = LGMP_Q_FRAME,
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.queueID = LGMP_Q_FRAME,
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.numMessages = LGMP_Q_FRAME_LEN,
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.numMessages = LGMP_Q_FRAME_LEN,
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.subTimeout = 5000
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.subTimeout = 1000
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};
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};
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static const struct LGMPQueueConfig POINTER_QUEUE_CONFIG =
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static const struct LGMPQueueConfig POINTER_QUEUE_CONFIG =
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{
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{
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.queueID = LGMP_Q_POINTER,
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.queueID = LGMP_Q_POINTER,
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.numMessages = LGMP_Q_POINTER_LEN,
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.numMessages = LGMP_Q_POINTER_LEN,
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.subTimeout = 5000
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.subTimeout = 1000
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};
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};
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#define MAX_POINTER_SIZE (sizeof(KVMFRCursor) + (128 * 128 * 4))
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#define MAX_POINTER_SIZE (sizeof(KVMFRCursor) + (128 * 128 * 4))
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@ -96,12 +96,10 @@ static int lgmpThread(void * opaque)
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}
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}
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/*
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/*
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2ms should be good for up to 500FPS, do not lower this value as excessive
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* do not decrease this value too far, see:
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polling of io memory at this time causes QEMU/KVM stalls due to an unknown
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* https://lists.gnu.org/archive/html/qemu-devel/2020-01/msg06331.html
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fault.
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*/
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See: https://lists.gnu.org/archive/html/qemu-devel/2020-01/msg06331.html
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usleep(100 * 1000);
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*/
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usleep(2000);
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}
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}
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app.running = false;
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app.running = false;
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@ -158,10 +156,13 @@ static int frameThread(void * opaque)
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break;
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break;
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}
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}
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LGMP_STATUS status;
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// if we are repeating a frame just send the last frame again
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// if we are repeating a frame just send the last frame again
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if (repeatFrame)
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if (repeatFrame)
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{
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{
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lgmpHostQueuePost(app.frameQueue, 0, app.frameMemory[app.frameIndex]);
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if ((status = lgmpHostQueuePost(app.frameQueue, 0, app.frameMemory[app.frameIndex])) != LGMP_OK)
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DEBUG_ERROR("%s", lgmpStatusString(status));
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continue;
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continue;
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}
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}
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@ -195,7 +196,8 @@ static int frameThread(void * opaque)
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framebuffer_prepare(fb);
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framebuffer_prepare(fb);
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/* we post and then get the frame, this is intentional! */
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/* we post and then get the frame, this is intentional! */
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lgmpHostQueuePost(app.frameQueue, 0, app.frameMemory[app.frameIndex]);
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if ((status = lgmpHostQueuePost(app.frameQueue, 0, app.frameMemory[app.frameIndex])) != LGMP_OK)
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DEBUG_ERROR("%s", lgmpStatusString(status));
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app.iface->getFrame(fb);
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app.iface->getFrame(fb);
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}
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}
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DEBUG_INFO("Frame thread stopped");
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DEBUG_INFO("Frame thread stopped");
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