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[client] egl: runtime detect support for glEGLImageTargetTexture2DOES
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parent
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commit
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@ -33,6 +33,7 @@ make_object(
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add_library(renderer_EGL STATIC
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add_library(renderer_EGL STATIC
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egl.c
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egl.c
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dynprocs.c
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debug.c
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debug.c
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shader.c
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shader.c
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texture.c
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texture.c
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@ -37,6 +37,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <assert.h>
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#include <assert.h>
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#include "app.h"
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#include "app.h"
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#include "dynprocs.h"
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#include "model.h"
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#include "model.h"
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#include "shader.h"
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#include "shader.h"
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#include "desktop.h"
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#include "desktop.h"
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@ -629,6 +630,8 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
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const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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egl_DynProcsInit();
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DEBUG_INFO("EGL : %d.%d", maj, min);
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DEBUG_INFO("EGL : %d.%d", maj, min);
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DEBUG_INFO("Vendor : %s", vendor);
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DEBUG_INFO("Vendor : %s", vendor);
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DEBUG_INFO("Renderer : %s", glGetString(GL_RENDERER));
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DEBUG_INFO("Renderer : %s", glGetString(GL_RENDERER));
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@ -636,20 +639,27 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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DEBUG_INFO("EGL APIs : %s", eglQueryString(this->display, EGL_CLIENT_APIS));
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DEBUG_INFO("EGL APIs : %s", eglQueryString(this->display, EGL_CLIENT_APIS));
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DEBUG_INFO("Extensions: %s", client_exts);
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DEBUG_INFO("Extensions: %s", client_exts);
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if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
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if (g_dynprocs.glEGLImageTargetTexture2DOES)
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{
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{
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/*
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if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
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* As of version 455.45.01 NVidia started advertising support for this
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{
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* feature, however even on the latest version 460.27.04 this is still
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/*
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* broken and does not work, until this is fixed and we have way to detect
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* As of version 455.45.01 NVidia started advertising support for this
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* this early just disable dma for all NVIDIA devices.
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* feature, however even on the latest version 460.27.04 this is still
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*
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* broken and does not work, until this is fixed and we have way to detect
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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* this early just disable dma for all NVIDIA devices.
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*/
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*
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if (strstr(vendor, "NVIDIA") != NULL)
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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*/
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else
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if (strstr(vendor, "NVIDIA") != NULL)
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this->dmaSupport = true;
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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else
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this->dmaSupport = true;
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}
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}
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else
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{
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DEBUG_INFO("glEGLImageTargetTexture2DOES unavilable, DMA support disabled");
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}
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}
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include "common/debug.h"
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#include "common/debug.h"
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#include "common/framebuffer.h"
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#include "common/framebuffer.h"
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#include "debug.h"
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#include "debug.h"
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#include "dynprocs.h"
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#include "utils.h"
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#include "utils.h"
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#include <stdlib.h>
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#include <stdlib.h>
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@ -392,7 +393,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
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/* bind the texture and initiate the transfer */
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/* bind the texture and initiate the transfer */
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glBindTexture(GL_TEXTURE_2D, texture->tex);
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glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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g_dynprocs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
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/* wait for completion */
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/* wait for completion */
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framebuffer_wait(frame, texture->height * texture->stride);
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framebuffer_wait(frame, texture->height * texture->stride);
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