[client] egl: runtime detect support for glEGLImageTargetTexture2DOES

This commit is contained in:
Geoffrey McRae
2021-01-24 12:05:18 +11:00
parent d610aaf2cf
commit 9941a4bb83
3 changed files with 26 additions and 14 deletions

View File

@@ -21,6 +21,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
#include "common/debug.h"
#include "common/framebuffer.h"
#include "debug.h"
#include "dynprocs.h"
#include "utils.h"
#include <stdlib.h>
@@ -392,7 +393,7 @@ bool egl_texture_update_from_dma(EGL_Texture * texture, const FrameBuffer * fram
/* bind the texture and initiate the transfer */
glBindTexture(GL_TEXTURE_2D, texture->tex);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
g_dynprocs.glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
/* wait for completion */
framebuffer_wait(frame, texture->height * texture->stride);