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https://github.com/gnif/LookingGlass.git
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[client] egl: runtime detect support for glEGLImageTargetTexture2DOES
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@@ -37,6 +37,7 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <assert.h>
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#include "app.h"
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#include "dynprocs.h"
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#include "model.h"
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#include "shader.h"
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#include "desktop.h"
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@@ -629,6 +630,8 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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const char *client_exts = eglQueryString(this->display, EGL_EXTENSIONS);
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const char *vendor = (const char *)glGetString(GL_VENDOR);
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egl_DynProcsInit();
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DEBUG_INFO("EGL : %d.%d", maj, min);
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DEBUG_INFO("Vendor : %s", vendor);
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DEBUG_INFO("Renderer : %s", glGetString(GL_RENDERER));
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@@ -636,20 +639,27 @@ bool egl_render_startup(void * opaque, SDL_Window * window)
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DEBUG_INFO("EGL APIs : %s", eglQueryString(this->display, EGL_CLIENT_APIS));
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DEBUG_INFO("Extensions: %s", client_exts);
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if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
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if (g_dynprocs.glEGLImageTargetTexture2DOES)
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{
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/*
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* As of version 455.45.01 NVidia started advertising support for this
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* feature, however even on the latest version 460.27.04 this is still
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* broken and does not work, until this is fixed and we have way to detect
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* this early just disable dma for all NVIDIA devices.
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*
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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*/
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if (strstr(vendor, "NVIDIA") != NULL)
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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else
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this->dmaSupport = true;
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if (strstr(client_exts, "EGL_EXT_image_dma_buf_import") != NULL)
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{
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/*
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* As of version 455.45.01 NVidia started advertising support for this
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* feature, however even on the latest version 460.27.04 this is still
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* broken and does not work, until this is fixed and we have way to detect
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* this early just disable dma for all NVIDIA devices.
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*
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* ref: https://forums.developer.nvidia.com/t/egl-ext-image-dma-buf-import-broken-egl-bad-alloc-with-tons-of-free-ram/165552
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*/
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if (strstr(vendor, "NVIDIA") != NULL)
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DEBUG_WARN("NVIDIA driver detected, ignoring broken DMA support");
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else
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this->dmaSupport = true;
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}
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}
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else
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{
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DEBUG_INFO("glEGLImageTargetTexture2DOES unavilable, DMA support disabled");
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}
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eglSwapInterval(this->display, this->opt.vsync ? 1 : 0);
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