mirror of
https://github.com/gnif/LookingGlass.git
synced 2026-08-04 06:12:04 +00:00
[client/idd] align frame delivery to presentation
This commit is contained in:
@@ -31,6 +31,7 @@
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#define FRAME_SCHEDULER_LEASE_MS 1000U
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#define FRAME_SCHEDULER_RENEW_NS 250000000ULL
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#define FRAME_SCHEDULER_FEEDBACK_NS 50000000ULL
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#define FRAME_SCHEDULER_TARGET_SLACK_NS 500000ULL
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#define FRAME_SCHEDULER_MIN_PERIOD_NS 2000000ULL
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#define FRAME_SCHEDULER_MAX_PERIOD_NS 1000000000ULL
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@@ -40,13 +41,18 @@ static struct
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{
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LG_Lock lock;
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bool supported;
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bool active;
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bool controlPending;
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uint32_t generation;
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uint64_t period;
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uint64_t lastSend;
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uint64_t lastCadence;
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_Atomic(bool) supported;
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_Atomic(bool) active;
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bool controlPending;
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_Atomic(uint32_t) generation;
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_Atomic(uint64_t) period;
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uint64_t lastSend;
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uint64_t lastCadence;
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int64_t phaseError;
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uint32_t feedbackFrameSerial;
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unsigned feedbackSamples;
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bool feedbackDirty;
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LG_TransportControlToken controlToken;
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@@ -79,7 +85,11 @@ static uint64_t fallbackPeriod(void)
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return 0;
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qsort(samples, count, sizeof(*samples), compareU64);
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return samples[count / 2];
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const uint64_t period = samples[count / 2];
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if (samples[count * 3 / 4] - samples[count / 4] > period / 20)
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return 0;
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return period;
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}
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static uint64_t presentationPeriod(void)
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@@ -89,7 +99,7 @@ static uint64_t presentationPeriod(void)
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g_state.ds->getFramePeriod(&period))
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return period;
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return g_state.jitRender ? fallbackPeriod() : 0;
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return fallbackPeriod();
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}
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static bool controlReady(void)
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@@ -112,14 +122,23 @@ static bool sendSchedule(LG_TransportFrameScheduleFlags flags,
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if (!controlReady())
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return false;
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int64_t phaseError;
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uint32_t feedbackFrameSerial;
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LG_LOCK(l_frameScheduler.lock);
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phaseError = l_frameScheduler.phaseError;
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feedbackFrameSerial = l_frameScheduler.feedbackFrameSerial;
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LG_UNLOCK(l_frameScheduler.lock);
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const LG_TransportControl control = {
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.type = LG_TRANSPORT_CONTROL_FRAME_SCHEDULE,
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.frameSchedule = {
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.generation = l_frameScheduler.generation,
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.flags = flags,
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.period = period,
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.targetSlack = FRAME_SCHEDULER_TARGET_SLACK_NS,
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.lease = FRAME_SCHEDULER_LEASE_MS,
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.generation = l_frameScheduler.generation,
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.flags = flags,
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.period = period,
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.targetSlack = FRAME_SCHEDULER_TARGET_SLACK_NS,
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.phaseError = phaseError,
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.feedbackFrameSerial = feedbackFrameSerial,
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.lease = FRAME_SCHEDULER_LEASE_MS,
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},
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};
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@@ -134,6 +153,10 @@ static bool sendSchedule(LG_TransportFrameScheduleFlags flags,
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}
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l_frameScheduler.controlPending = true;
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LG_LOCK(l_frameScheduler.lock);
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if (l_frameScheduler.feedbackFrameSerial == feedbackFrameSerial)
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l_frameScheduler.feedbackDirty = false;
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LG_UNLOCK(l_frameScheduler.lock);
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return true;
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}
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@@ -160,9 +183,13 @@ void frameScheduler_start(LG_TransportFeatureFlags features)
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++l_frameScheduler.generation;
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LG_LOCK(l_frameScheduler.lock);
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l_frameScheduler.renderSampleIndex = 0;
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l_frameScheduler.renderSampleCount = 0;
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l_frameScheduler.lastRender = 0;
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l_frameScheduler.renderSampleIndex = 0;
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l_frameScheduler.renderSampleCount = 0;
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l_frameScheduler.lastRender = 0;
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l_frameScheduler.phaseError = 0;
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l_frameScheduler.feedbackFrameSerial = 0;
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l_frameScheduler.feedbackSamples = 0;
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l_frameScheduler.feedbackDirty = false;
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LG_UNLOCK(l_frameScheduler.lock);
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}
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@@ -213,9 +240,16 @@ void frameScheduler_update(void)
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l_frameScheduler.period =
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(l_frameScheduler.period * 7 + period) / 8;
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if (l_frameScheduler.active && !reset &&
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now - l_frameScheduler.lastSend < FRAME_SCHEDULER_RENEW_NS)
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return;
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if (l_frameScheduler.active && !reset)
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{
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LG_LOCK(l_frameScheduler.lock);
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const bool feedbackDirty = l_frameScheduler.feedbackDirty;
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LG_UNLOCK(l_frameScheduler.lock);
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const uint64_t interval = feedbackDirty ?
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FRAME_SCHEDULER_FEEDBACK_NS : FRAME_SCHEDULER_RENEW_NS;
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if (now - l_frameScheduler.lastSend < interval)
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return;
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}
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LG_TransportFrameScheduleFlags flags =
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LG_TRANSPORT_FRAME_SCHEDULE_ACTIVE;
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@@ -231,9 +265,6 @@ void frameScheduler_update(void)
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void frameScheduler_observeRender(uint64_t timestamp)
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{
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if (!g_state.jitRender)
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return;
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LG_LOCK(l_frameScheduler.lock);
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if (l_frameScheduler.lastRender &&
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timestamp > l_frameScheduler.lastRender)
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@@ -249,3 +280,40 @@ void frameScheduler_observeRender(uint64_t timestamp)
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l_frameScheduler.lastRender = timestamp;
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LG_UNLOCK(l_frameScheduler.lock);
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}
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void frameScheduler_feedback(uint64_t frameSerial, uint32_t generation,
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uint64_t queueStart, uint64_t prepareStart)
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{
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if (!generation || !queueStart || prepareStart < queueStart)
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return;
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const uint64_t slack = prepareStart - queueStart;
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LG_LOCK(l_frameScheduler.lock);
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if (!l_frameScheduler.supported || !l_frameScheduler.active ||
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generation != l_frameScheduler.generation)
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{
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LG_UNLOCK(l_frameScheduler.lock);
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return;
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}
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int64_t error = slack > FRAME_SCHEDULER_TARGET_SLACK_NS ?
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(int64_t)(slack - FRAME_SCHEDULER_TARGET_SLACK_NS) :
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-(int64_t)(FRAME_SCHEDULER_TARGET_SLACK_NS - slack);
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const int64_t limit = (int64_t)(l_frameScheduler.period / 2);
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if (error > limit)
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error = limit;
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else if (error < -limit)
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error = -limit;
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if (!l_frameScheduler.feedbackSamples)
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l_frameScheduler.phaseError = error;
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else
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l_frameScheduler.phaseError =
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(l_frameScheduler.phaseError * 7 + error) / 8;
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if (l_frameScheduler.feedbackSamples < 32)
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++l_frameScheduler.feedbackSamples;
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l_frameScheduler.feedbackFrameSerial = (uint32_t)frameSerial;
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l_frameScheduler.feedbackDirty = true;
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LG_UNLOCK(l_frameScheduler.lock);
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}
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@@ -31,5 +31,7 @@ void frameScheduler_start(LG_TransportFeatureFlags features);
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void frameScheduler_stop(void);
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void frameScheduler_update(void);
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void frameScheduler_observeRender(uint64_t timestamp);
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void frameScheduler_feedback(uint64_t frameSerial, uint32_t generation,
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uint64_t queueStart, uint64_t prepareStart);
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#endif
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@@ -212,6 +212,8 @@ enum FrameTimingReady
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struct FrameTimingRecord
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{
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LG_RendererFrameToken token;
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uint64_t frameSerial;
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uint32_t scheduleGeneration;
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unsigned readyMask;
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bool producerValid;
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@@ -323,7 +325,8 @@ static void frameTimingCancel(LG_RendererFrameToken token)
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});
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}
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static void frameTimingQueue(LG_RendererFrameToken token, uint64_t importTime,
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static void frameTimingQueue(LG_RendererFrameToken token, uint64_t frameSerial,
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uint32_t scheduleGeneration, uint64_t importTime,
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uint64_t importWaitTime, uint64_t dispatchStart, uint64_t queueStart)
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{
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INTERLOCKED_SECTION(l_frameTiming.lock, {
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@@ -333,10 +336,12 @@ static void frameTimingQueue(LG_RendererFrameToken token, uint64_t importTime,
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const uint64_t elapsed = queueStart > dispatchStart ?
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queueStart - dispatchStart : 0;
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const uint64_t accounted = importTime + importWaitTime;
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record->importTime = importTime;
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record->importWaitTime = importWaitTime;
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record->dispatchTime = elapsed > accounted ? elapsed - accounted : 0;
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record->queueStart = queueStart;
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record->importTime = importTime;
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record->importWaitTime = importWaitTime;
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record->dispatchTime = elapsed > accounted ? elapsed - accounted : 0;
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record->queueStart = queueStart;
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record->frameSerial = frameSerial;
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record->scheduleGeneration = scheduleGeneration;
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if (record->timestamp < queueStart)
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record->timestamp = queueStart;
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}
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@@ -382,44 +387,55 @@ static void frameTimingFinishFrame(LG_RendererFrameToken token,
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static void frameTimingFinishRender(const LG_RendererFrameTiming * timing,
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uint64_t prepareStart, uint64_t prepareTime, uint64_t timestamp)
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{
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INTERLOCKED_SECTION(l_frameTiming.lock, {
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if (l_frameTiming.retireToken <= timing->frameToken)
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l_frameTiming.retireToken = timing->frameToken + 1;
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uint64_t feedbackFrameSerial = 0;
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uint64_t feedbackQueueStart = 0;
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uint32_t feedbackGeneration = 0;
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struct FrameTimingRecord * record = frameTimingRecord(timing->frameToken);
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if (record->token == timing->frameToken)
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LG_LOCK(l_frameTiming.lock);
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if (l_frameTiming.retireToken <= timing->frameToken)
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l_frameTiming.retireToken = timing->frameToken + 1;
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struct FrameTimingRecord * record = frameTimingRecord(timing->frameToken);
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if (record->token == timing->frameToken)
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{
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record->prepareStart = prepareStart;
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record->prepareTime = prepareTime;
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if (record->timestamp < timestamp)
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record->timestamp = timestamp;
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record->setupTime = timing->setupTime;
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record->effectsTime = timing->effectsTime;
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record->desktopTime = timing->desktopTime;
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record->composeTime = timing->composeTime;
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record->swapTime = timing->swapTime;
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record->readyMask |= FRAME_TIMING_RENDER_READY;
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feedbackFrameSerial = record->frameSerial;
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feedbackGeneration = record->scheduleGeneration;
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feedbackQueueStart = record->queueStart;
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if (unlikely(
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l_frameTiming.publishCount == FRAME_TIMING_RECORD_COUNT))
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{
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record->prepareStart = prepareStart;
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record->prepareTime = prepareTime;
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if (record->timestamp < timestamp)
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record->timestamp = timestamp;
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record->setupTime = timing->setupTime;
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record->effectsTime = timing->effectsTime;
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record->desktopTime = timing->desktopTime;
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record->composeTime = timing->composeTime;
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record->swapTime = timing->swapTime;
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record->readyMask |= FRAME_TIMING_RENDER_READY;
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if (unlikely(
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l_frameTiming.publishCount == FRAME_TIMING_RECORD_COUNT))
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if (!l_frameTiming.overflowWarning)
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{
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if (!l_frameTiming.overflowWarning)
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{
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DEBUG_WARN("Frame timing publish queue exhausted; sample lost");
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l_frameTiming.overflowWarning = true;
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}
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*record = (struct FrameTimingRecord) {};
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}
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else
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{
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l_frameTiming.publishToken[l_frameTiming.publishWrite] =
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timing->frameToken;
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l_frameTiming.publishWrite =
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(l_frameTiming.publishWrite + 1) % FRAME_TIMING_RECORD_COUNT;
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++l_frameTiming.publishCount;
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DEBUG_WARN("Frame timing publish queue exhausted; sample lost");
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l_frameTiming.overflowWarning = true;
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}
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*record = (struct FrameTimingRecord) {};
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}
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});
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else
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{
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l_frameTiming.publishToken[l_frameTiming.publishWrite] =
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timing->frameToken;
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l_frameTiming.publishWrite =
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(l_frameTiming.publishWrite + 1) % FRAME_TIMING_RECORD_COUNT;
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++l_frameTiming.publishCount;
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}
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}
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LG_UNLOCK(l_frameTiming.lock);
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frameScheduler_feedback(feedbackFrameSerial, feedbackGeneration,
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feedbackQueueStart, prepareStart);
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}
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static void frameTimingPublishReady(void)
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@@ -1083,8 +1099,9 @@ int main_frameThread(void * unused)
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atomic_store_explicit(&l_testFrameSerial, frame.serial,
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memory_order_release);
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#endif
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frameTimingQueue(frameToken, g_state.frameImportTime,
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g_state.frameImportWaitTime, dispatchStart, queueStart);
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frameTimingQueue(frameToken, frame.serial, frame.scheduleGeneration,
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g_state.frameImportTime, g_state.frameImportWaitTime,
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dispatchStart, queueStart);
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if (g_state.jitRender)
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{
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