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[host] d12: make effects fully self-contained
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@ -32,7 +32,7 @@
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#include "com_ref.h"
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#include "backend.h"
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#include "effect.h"
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#include "effects.h"
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#include "command_group.h"
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#include <dxgi.h>
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@ -80,8 +80,6 @@ struct D12Interface
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// options
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bool debug;
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bool trackDamage;
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bool allowRGB24;
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bool hdr16to10;
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unsigned frameBufferCount;
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// must be last
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@ -152,22 +150,6 @@ static void d12_initOptions(void)
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "d12",
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.name = "allowRGB24",
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.description =
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"Losslessly pack 32-bit RGBA8 into 24-bit RGB (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{
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.module = "d12",
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.name = "HDR16to10",
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.description =
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"Convert HDR16/8bpp to HDR10/4bpp (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{
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.module = "d12",
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.name = "debug",
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@ -179,6 +161,9 @@ static void d12_initOptions(void)
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};
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option_register(options);
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for(const D12Effect ** effect = D12Effects; *effect; ++effect)
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d12_effectInitOptions(*effect);
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}
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static bool d12_create(
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@ -196,14 +181,10 @@ static bool d12_create(
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this->debug = option_get_bool("d12", "debug" );
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this->trackDamage = option_get_bool("d12", "trackDamage" );
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this->allowRGB24 = option_get_bool("d12", "allowRGB24" );
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this->hdr16to10 = option_get_bool("d12", "HDR16to10" );
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DEBUG_INFO(
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"debug:%d trackDamage:%d allowRGB24:%d",
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this->debug,
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this->trackDamage,
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this->allowRGB24);
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"debug:%d trackDamage:%d",
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this->debug, this->trackDamage);
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this->d3d12 = LoadLibrary("d3d12.dll");
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if (!this->d3d12)
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@ -385,24 +366,25 @@ retryCreateCommandQueue:
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// create the vector of effects
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vector_create(&this->effects, sizeof(D12Effect *), 0);
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D12Effect * effect;
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if (this->hdr16to10)
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// create all the effects
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for(const D12Effect ** effect = D12Effects; *effect; ++effect)
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{
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if (!d12_effectCreate(&D12Effect_HDR16to10, &effect, *device,
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&this->displayPathInfo))
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goto exit;
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vector_push(&this->effects, &effect);
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}
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D12Effect * instance;
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switch(d12_effectCreate(*effect, &instance, *device, &this->displayPathInfo))
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{
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case D12_EFFECT_STATUS_OK:
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DEBUG_INFO("D12 Created Effect: %s", (*effect)->name);
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vector_push(&this->effects, &instance);
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break;
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/* if RGB24 conversion is enabled add the effect to the list
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NOTE: THIS MUST BE THE LAST EFFECT */
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if (this->allowRGB24)
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{
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if (!d12_effectCreate(&D12Effect_RGB24, &effect, *device,
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&this->displayPathInfo))
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goto exit;
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vector_push(&this->effects, &effect);
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case D12_EFFECT_STATUS_BYPASS:
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continue;
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case D12_EFFECT_STATUS_ERROR:
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DEBUG_ERROR("Failed to create effect: %s", (*effect)->name);
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goto exit;
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}
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}
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comRef_toGlobal(this->factory , factory );
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@ -545,6 +527,7 @@ static CaptureResult d12_waitFrame(unsigned frameBufferIndex,
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this->effectsActive = true;
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curFormat = dstFormat;
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effect->enabled = true;
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DEBUG_INFO("D12 Effect Active: %s", effect->name);
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break;
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case D12_EFFECT_STATUS_ERROR:
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@ -42,7 +42,9 @@ struct D12Effect
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bool enabled;
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bool (*create)(D12Effect ** instance, ID3D12Device3 * device,
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void (*initOptions)(void);
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D12EffectStatus (*create)(D12Effect ** instance, ID3D12Device3 * device,
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const DISPLAYCONFIG_PATH_INFO * displayPathInfo);
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void (*free)(D12Effect ** instance);
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@ -61,14 +63,18 @@ struct D12Effect
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unsigned * nbDirtyRects);
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};
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static inline bool d12_effectCreate(const D12Effect * effect,
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static inline void d12_effectInitOptions(const D12Effect * effect)
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{ if (effect->initOptions) effect->initOptions(); }
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static inline D12EffectStatus d12_effectCreate(const D12Effect * effect,
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D12Effect ** instance, ID3D12Device3 * device,
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const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
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{
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if (!effect->create(instance, device, displayPathInfo))
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return false;
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memcpy(*instance, effect, sizeof(*effect));
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return true;
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*instance = NULL;
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D12EffectStatus status = effect->create(instance, device, displayPathInfo);
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if (status == D12_EFFECT_STATUS_OK)
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memcpy(*instance, effect, sizeof(*effect));
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return status;
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}
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static inline void d12_effectFree(D12Effect ** instance)
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@ -93,9 +99,4 @@ static inline ID3D12Resource * d12_effectRun(D12Effect * effect,
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{ return effect->run(effect, device, commandList, src,
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dirtyRects, nbDirtyRects); }
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// effect defines
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extern const D12Effect D12Effect_RGB24;
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extern const D12Effect D12Effect_HDR16to10;
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#endif
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@ -8,6 +8,7 @@
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#include "common/windebug.h"
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#include "common/array.h"
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#include "common/display.h"
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#include "common/option.h"
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#include <d3dcompiler.h>
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@ -34,17 +35,38 @@ HDR16to10Inst;
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#define THREADS 8
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static bool d12_effect_hdr16to10Create(D12Effect ** instance,
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static void d12_effect_hdr16to10InitOptions(void)
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{
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struct Option options[] =
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{
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{
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.module = "d12",
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.name = "HDR16to10",
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.description =
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"Convert HDR16/8bpp to HDR10/4bpp (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = true
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},
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{0}
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};
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option_register(options);
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}
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static D12EffectStatus d12_effect_hdr16to10Create(D12Effect ** instance,
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ID3D12Device3 * device, const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
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{
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if (!option_get_bool("d12", "HDR16to10"))
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return D12_EFFECT_STATUS_BYPASS;
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HDR16to10Inst * this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("out of memory");
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return false;
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return D12_EFFECT_STATUS_ERROR;
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}
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bool result = false;
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bool result = D12_EFFECT_STATUS_ERROR;
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HRESULT hr;
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comRef_scopePush(10);
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@ -241,12 +263,11 @@ static bool d12_effect_hdr16to10Create(D12Effect ** instance,
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comRef_toGlobal(this->descHeap , descHeap );
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comRef_toGlobal(this->constBuffer , constBuffer );
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result = true;
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result = D12_EFFECT_STATUS_OK;
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*instance = &this->base;
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exit:
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if (result)
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*instance = &this->base;
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else
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if (!*instance)
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free(this);
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comRef_scopePop();
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@ -446,9 +467,10 @@ static ID3D12Resource * d12_effect_hdr16to10Run(D12Effect * effect,
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const D12Effect D12Effect_HDR16to10 =
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{
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.name = "HDR16to10",
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.create = d12_effect_hdr16to10Create,
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.free = d12_effect_hdr16to10Free,
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.setFormat = d12_effect_hdr16to10SetFormat,
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.run = d12_effect_hdr16to10Run
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.name = "HDR16to10",
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.initOptions = d12_effect_hdr16to10InitOptions,
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.create = d12_effect_hdr16to10Create,
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.free = d12_effect_hdr16to10Free,
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.setFormat = d12_effect_hdr16to10SetFormat,
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.run = d12_effect_hdr16to10Run
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};
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@ -7,6 +7,7 @@
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#include "common/debug.h"
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#include "common/windebug.h"
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#include "common/array.h"
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#include "common/option.h"
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#include <d3dcompiler.h>
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@ -25,17 +26,38 @@ TestInstance;
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#define THREADS 8
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static bool d12_effect_rgb24Create(D12Effect ** instance, ID3D12Device3 * device,
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static void d12_effect_rgb24InitOptions(void)
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{
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struct Option options[] =
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{
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{
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.module = "d12",
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.name = "allowRGB24",
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.description =
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"Losslessly pack 32-bit RGBA8 into 24-bit RGB (saves bandwidth)",
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.type = OPTION_TYPE_BOOL,
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.value.x_bool = false
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},
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{0}
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};
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option_register(options);
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}
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static D12EffectStatus d12_effect_rgb24Create(D12Effect ** instance, ID3D12Device3 * device,
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const DISPLAYCONFIG_PATH_INFO * displayPathInfo)
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{
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if (!option_get_bool("d12", "allowRGB24"))
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return D12_EFFECT_STATUS_BYPASS;
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TestInstance * this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("out of memory");
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return false;
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return D12_EFFECT_STATUS_ERROR;
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}
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bool result = false;
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D12EffectStatus result = D12_EFFECT_STATUS_ERROR;
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HRESULT hr;
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comRef_scopePush(10);
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@ -195,12 +217,11 @@ static bool d12_effect_rgb24Create(D12Effect ** instance, ID3D12Device3 * device
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comRef_toGlobal(this->pso , pso );
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comRef_toGlobal(this->descHeap , descHeap );
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result = true;
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result = D12_EFFECT_STATUS_OK;
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*instance = &this->base;
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exit:
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if (result)
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*instance = &this->base;
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else
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if (!*instance)
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free(this);
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comRef_scopePop();
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@ -381,9 +402,10 @@ static ID3D12Resource * d12_effect_rgb24Run(D12Effect * effect,
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const D12Effect D12Effect_RGB24 =
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{
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.name = "RGB24",
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.create = d12_effect_rgb24Create,
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.free = d12_effect_rgb24Free,
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.setFormat = d12_effect_rgb24SetFormat,
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.run = d12_effect_rgb24Run
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.name = "RGB24",
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.initOptions = d12_effect_rgb24InitOptions,
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.create = d12_effect_rgb24Create,
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.free = d12_effect_rgb24Free,
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.setFormat = d12_effect_rgb24SetFormat,
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.run = d12_effect_rgb24Run
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};
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32
host/platform/Windows/capture/D12/effects.h
Normal file
32
host/platform/Windows/capture/D12/effects.h
Normal file
@ -0,0 +1,32 @@
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/**
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* Looking Glass
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* Copyright © 2017-2024 The Looking Glass Authors
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* https://looking-glass.io
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc., 59
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "effect.h"
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extern const D12Effect D12Effect_HDR16to10;
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extern const D12Effect D12Effect_RGB24;
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static const D12Effect * D12Effects[] =
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{
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&D12Effect_HDR16to10,
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&D12Effect_RGB24, // this MUST be last
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NULL
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};
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