mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-22 05:27:20 +00:00
[client] opengl: implement & fix opengl support
This commit is contained in:
parent
740dad943b
commit
973806dd9c
@ -22,7 +22,9 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#ifdef ENABLE_EGL
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#include <EGL/eglext.h>
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#endif
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#if defined(SDL_VIDEO_DRIVER_WAYLAND)
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#include <wayland-egl.h>
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@ -58,6 +60,13 @@ static bool sdlProbe(void)
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static bool sdlEarlyInit(void)
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{
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return true;
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}
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static bool sdlInit(const LG_DSInitParams params)
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{
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memset(&sdl, 0, sizeof(sdl));
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// Allow screensavers for now: we will enable and disable as needed.
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SDL_SetHint(SDL_HINT_VIDEO_ALLOW_SCREENSAVER, "1");
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@ -67,12 +76,15 @@ static bool sdlEarlyInit(void)
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return false;
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}
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return true;
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}
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static bool sdlInit(const LG_DSInitParams params)
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{
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memset(&sdl, 0, sizeof(sdl));
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if (params.opengl)
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{
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8);
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}
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sdl.window = SDL_CreateWindow(
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params.title,
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@ -84,14 +96,15 @@ static bool sdlInit(const LG_DSInitParams params)
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SDL_WINDOW_HIDDEN |
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(params.resizable ? SDL_WINDOW_RESIZABLE : 0) |
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(params.borderless ? SDL_WINDOW_BORDERLESS : 0) |
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(params.maximize ? SDL_WINDOW_MAXIMIZED : 0)
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(params.maximize ? SDL_WINDOW_MAXIMIZED : 0) |
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(params.opengl ? SDL_WINDOW_OPENGL : 0)
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)
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);
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if (sdl.window == NULL)
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{
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DEBUG_ERROR("Could not create an SDL window: %s\n", SDL_GetError());
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return 1;
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goto fail_init;
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}
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const uint8_t data[4] = {0xf, 0x9, 0x9, 0xf};
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@ -115,6 +128,10 @@ static bool sdlInit(const LG_DSInitParams params)
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SDL_SetEventFilter(sdlEventFilter, NULL);
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return true;
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fail_init:
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SDL_Quit();
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return false;
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}
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static void sdlStartup(void)
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@ -123,11 +140,12 @@ static void sdlStartup(void)
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static void sdlShutdown(void)
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{
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SDL_DestroyWindow(sdl.window);
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}
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static void sdlFree(void)
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{
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SDL_DestroyWindow(sdl.window);
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if (sdl.cursor)
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SDL_FreeCursor(sdl.cursor);
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@ -234,9 +252,29 @@ static void sdlEGLSwapBuffers(EGLDisplay display, EGLSurface surface)
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{
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eglSwapBuffers(display, surface);
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}
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#endif
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#endif //ENABLE_EGL
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static void sdlSwapBuffers(void)
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static LG_DSGLContext sdlGLCreateContext(void)
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{
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return (LG_DSGLContext)SDL_GL_CreateContext(sdl.window);
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}
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static void sdlGLDeleteContext(LG_DSGLContext context)
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{
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SDL_GL_DeleteContext((SDL_GLContext)context);
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}
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static void sdlGLMakeCurrent(LG_DSGLContext context)
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{
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SDL_GL_MakeCurrent(sdl.window, (SDL_GLContext)context);
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}
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static void sdlGLSetSwapInterval(int interval)
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{
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SDL_GL_SetSwapInterval(interval);
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}
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static void sdlGLSwapBuffers(void)
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{
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SDL_GL_SwapWindow(sdl.window);
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}
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@ -334,8 +372,9 @@ static int sdlEventFilter(void * userdata, SDL_Event * event)
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&border.bottom,
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&border.right
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);
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app_handleResizeEvent(event->window.data1, event->window.data2,
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app_handleResizeEvent(
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event->window.data1,
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event->window.data2,
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border);
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break;
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}
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@ -478,7 +517,11 @@ struct LG_DisplayServerOps LGDS_SDL =
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.eglSwapBuffers = sdlEGLSwapBuffers,
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#endif
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.glSwapBuffers = sdlSwapBuffers,
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.glCreateContext = sdlGLCreateContext,
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.glDeleteContext = sdlGLDeleteContext,
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.glMakeCurrent = sdlGLMakeCurrent,
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.glSetSwapInterval = sdlGLSetSwapInterval,
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.glSwapBuffers = sdlGLSwapBuffers,
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.showPointer = sdlShowPointer,
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.grabPointer = sdlGrabPointer,
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@ -14,6 +14,8 @@ add_library(displayserver_X11 STATIC
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x11.c
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)
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add_definitions(-D GLX_GLXEXT_PROTOTYPES)
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target_link_libraries(displayserver_X11
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${DISPLAYSERVER_X11_PKGCONFIG_LIBRARIES}
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lg_common
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@ -31,10 +31,14 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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#include <X11/extensions/Xinerama.h>
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#ifdef ENABLE_EGL
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#include <EGL/eglext.h>
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#include "egl_dynprocs.h"
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#endif
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#include "app.h"
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#include "egl_dynprocs.h"
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#include "common/debug.h"
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#include "common/thread.h"
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@ -44,9 +48,10 @@ Place, Suite 330, Boston, MA 02111-1307 USA
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struct X11DSState
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{
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Display * display;
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Window window;
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int xinputOp;
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Display * display;
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Window window;
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XVisualInfo * visual;
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int xinputOp;
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LGThread * eventThread;
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@ -137,6 +142,36 @@ static bool x11Init(const LG_DSInitParams params)
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PropertyChangeMask |
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ExposureMask
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};
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unsigned long swaMask = CWEventMask;
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if (params.opengl)
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{
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GLint glXAttribs[] =
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{
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GLX_RGBA,
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GLX_DEPTH_SIZE , 24,
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GLX_STENCIL_SIZE , 0,
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GLX_RED_SIZE , 8,
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GLX_GREEN_SIZE , 8,
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GLX_BLUE_SIZE , 8,
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GLX_SAMPLE_BUFFERS, 0,
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GLX_SAMPLES , 0,
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None
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};
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x11.visual = glXChooseVisual(x11.display,
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XDefaultScreen(x11.display), glXAttribs);
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if (!x11.visual)
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{
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DEBUG_ERROR("glXChooseVisual failed");
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goto fail_display;
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}
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swa.colormap = XCreateColormap(x11.display, XDefaultRootWindow(x11.display),
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x11.visual->visual, AllocNone);
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swaMask |= CWColormap;
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}
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x11.window = XCreateWindow(
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x11.display,
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@ -144,8 +179,10 @@ static bool x11Init(const LG_DSInitParams params)
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params.x, params.y,
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params.w, params.h,
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0,
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CopyFromParent, InputOutput,
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CopyFromParent, CWEventMask,
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x11.visual ? x11.visual->depth : CopyFromParent,
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InputOutput,
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x11.visual ? x11.visual->visual : CopyFromParent,
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swaMask,
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&swa);
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if (!x11.window)
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@ -835,6 +872,27 @@ static void x11EGLSwapBuffers(EGLDisplay display, EGLSurface surface)
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}
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#endif
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static LG_DSGLContext x11GLCreateContext(void)
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{
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return (LG_DSGLContext)
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glXCreateContext(x11.display, x11.visual, NULL, GL_TRUE);
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}
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static void x11GLDeleteContext(LG_DSGLContext context)
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{
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glXDestroyContext(x11.display, (GLXContext)context);
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}
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static void x11GLMakeCurrent(LG_DSGLContext context)
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{
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glXMakeCurrent(x11.display, x11.window, (GLXContext)context);
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}
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static void x11GLSetSwapInterval(int interval)
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{
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glXSwapIntervalEXT(x11.display, x11.window, interval);
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}
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static void x11GLSwapBuffers(void)
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{
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glXSwapBuffers(x11.display, x11.window);
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@ -1391,6 +1449,10 @@ struct LG_DisplayServerOps LGDS_X11 =
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.getEGLNativeWindow = x11GetEGLNativeWindow,
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.eglSwapBuffers = x11EGLSwapBuffers,
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#endif
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.glCreateContext = x11GLCreateContext,
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.glDeleteContext = x11GLDeleteContext,
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.glMakeCurrent = x11GLMakeCurrent,
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.glSetSwapInterval = x11GLSetSwapInterval,
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.glSwapBuffers = x11GLSwapBuffers,
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.showPointer = x11ShowPointer,
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.grabPointer = x11GrabPointer,
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@ -64,6 +64,10 @@ EGLNativeWindowType app_getEGLNativeWindow(void);
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void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface);
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#endif
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LG_DSGLContext app_glCreateContext(void);
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void app_glDeleteContext(LG_DSGLContext context);
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void app_glMakeCurrent(LG_DSGLContext context);
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void app_glSetSwapInterval(int interval);
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void app_glSwapBuffers(void);
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void app_clipboardRelease(void);
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@ -72,6 +72,9 @@ LG_DSInitParams;
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typedef void (* LG_ClipboardReplyFn)(void * opaque, const LG_ClipboardData type,
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uint8_t * data, uint32_t size);
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typedef struct LG_DSGLContext
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* LG_DSGLContext;
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struct LG_DisplayServerOps
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{
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/* return true if the selected ds is valid for the current platform */
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@ -107,6 +110,10 @@ struct LG_DisplayServerOps
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#endif
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/* opengl platform specific methods */
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LG_DSGLContext (*glCreateContext)(void);
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void (*glDeleteContext)(LG_DSGLContext context);
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void (*glMakeCurrent)(LG_DSGLContext context);
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void (*glSetSwapInterval)(int interval);
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void (*glSwapBuffers)(void);
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/* dm specific cursor implementations */
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@ -163,6 +170,10 @@ struct LG_DisplayServerOps
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ASSERT_EGL_FN((x)->getEGLDisplay ); \
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ASSERT_EGL_FN((x)->getEGLNativeWindow ); \
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ASSERT_EGL_FN((x)->eglSwapBuffers ); \
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assert((x)->glCreateContext ); \
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assert((x)->glDeleteContext ); \
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assert((x)->glMakeCurrent ); \
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assert((x)->glSetSwapInterval ); \
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assert((x)->glSwapBuffers ); \
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assert((x)->showPointer ); \
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assert((x)->grabPointer ); \
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@ -108,7 +108,7 @@ struct Inst
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bool renderStarted;
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bool configured;
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bool reconfigure;
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SDL_GLContext glContext;
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LG_DSGLContext glContext;
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SDL_Point window;
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bool frameUpdate;
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@ -246,17 +246,6 @@ bool opengl_initialize(void * opaque)
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this->waiting = true;
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this->waitDone = false;
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return true;
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#if 0
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*sdlFlags = SDL_WINDOW_OPENGL;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER , 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE , 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE , 8);
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return true;
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#endif
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}
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void opengl_deinitialize(void * opaque)
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@ -279,7 +268,7 @@ void opengl_deinitialize(void * opaque)
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if (this->glContext)
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{
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SDL_GL_DeleteContext(this->glContext);
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app_glDeleteContext(this->glContext);
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this->glContext = NULL;
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}
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@ -499,16 +488,14 @@ void bitmap_to_texture(LG_FontBitmap * bitmap, GLuint texture)
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bool opengl_render_startup(void * opaque)
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{
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//FIXME
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return false;
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#if 0
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struct Inst * this = (struct Inst *)opaque;
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this->glContext = app_getGLContext();
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this->glContext = app_glCreateContext();
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if (!this->glContext)
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return false;
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app_glMakeCurrent(this->glContext);
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DEBUG_INFO("Vendor : %s", glGetString(GL_VENDOR ));
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DEBUG_INFO("Renderer: %s", glGetString(GL_RENDERER));
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DEBUG_INFO("Version : %s", glGetString(GL_VERSION ));
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@ -552,10 +539,9 @@ bool opengl_render_startup(void * opaque)
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}
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this->hasTextures = true;
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SDL_GL_SetSwapInterval(this->opt.vsync ? 1 : 0);
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app_glSetSwapInterval(this->opt.vsync ? 1 : 0);
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this->renderStarted = true;
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return true;
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#endif
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}
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bool opengl_render(void * opaque, LG_RendererRotate rotate)
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@ -583,6 +583,26 @@ void app_eglSwapBuffers(EGLDisplay display, EGLSurface surface)
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}
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#endif
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LG_DSGLContext app_glCreateContext(void)
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{
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return g_state.ds->glCreateContext();
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}
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void app_glDeleteContext(LG_DSGLContext context)
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{
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g_state.ds->glDeleteContext(context);
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}
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void app_glMakeCurrent(LG_DSGLContext context)
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{
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g_state.ds->glMakeCurrent(context);
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}
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void app_glSetSwapInterval(int interval)
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{
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g_state.ds->glSetSwapInterval(interval);
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}
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void app_glSwapBuffers(void)
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{
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g_state.ds->glSwapBuffers();
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@ -722,6 +722,13 @@ static int lg_run(void)
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return -1;
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}
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// initialize the window dimensions at init for renderers
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g_state.windowW = g_params.w;
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g_state.windowH = g_params.h;
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g_state.windowCX = g_params.w / 2;
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g_state.windowCY = g_params.h / 2;
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core_updatePositionInfo();
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const LG_DSInitParams params =
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{
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.title = g_params.windowTitle,
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