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[client] main: bump the minimum fps to 60fps when showing the overlay
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@@ -109,7 +109,8 @@ struct AppState
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LGEvent * frameEvent;
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atomic_bool invalidateWindow;
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bool formatValid;
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atomic_uint_least64_t frameTime;
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uint64_t frameTime;
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uint64_t overlayFrameTime;
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uint64_t lastFrameTime;
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bool lastFrameTimeValid;
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uint64_t lastRenderTime;
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