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[client] egl: tex
is now an array, so check it properly for assignment
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@ -250,7 +250,7 @@ bool egl_texture_setup(EGL_Texture * texture, enum EGL_PixelFormat pixFmt, size_
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texture->pitch = stride / texture->bpp;
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texture->pitch = stride / texture->bpp;
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if (texture->tex)
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if (texture->tex[0])
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glDeleteTextures(texture->bufferCount, texture->tex);
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glDeleteTextures(texture->bufferCount, texture->tex);
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glGenTextures(texture->bufferCount, texture->tex);
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glGenTextures(texture->bufferCount, texture->tex);
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